ACE3/addons/captives/functions/fn_loadCaptive.sqf

36 lines
1.2 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2
*
* Unit loads the target object into a vehicle.
*
* Argument:
* 0: Unit that wants to load a captive (Object)
* 1: A captive. ObjNull for the first escorted captive (Object)
* 2: Vehicle to load the captive into. ObjNull for the nearest vehicle (Object)
*
* Return value:
* Nothing
*/
private ["_unit", "_target", "_vehicle", "_objects"];
_unit = _this select 0;
_target = _this select 1;
_vehicle = _this select 2;
if (isNull _target) then {
_objects = attachedObjects _unit;
_objects = [_objects, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter;
_target = _objects select 0;
};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10];
_vehicle = _objects select 0;
};
if (!isNil "_target" && {!isNil "_vehicle"}) then {
_unit setVariable ["AGM_isEscorting", false];
[[_target, _vehicle], "{(_this select 0) moveInCargo (_this select 1); (_this select 0) assignAsCargo (_this select 1); (_this select 0) setVariable ['AGM_Captives_CargoIndex', (_this select 1) getCargoIndex (_this select 0), true];}", _target] call AGM_Core_fnc_execRemoteFnc;
};