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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: Kingsley
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* Confirms the deployment.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Fortify Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, wall] call ace_fortify_fnc_deployConfirm
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*
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* Public: No
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*/
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params ["_unit", "_object"];
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TRACE_2("deployConfirm",_unit,_object);
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private _side = side group _unit;
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private _cost = [_side, typeOf _object] call FUNC(getCost);
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[_side, -_cost] call FUNC(updateBudget);
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private _typeOf = typeOf _object;
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private _posASL = getPosASL _object;
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private _vectorUp = vectorUp _object;
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private _vectorDir = vectorDir _object;
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deleteVehicle _object;
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private _newObject = _typeOf createVehicle _posASL;
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_newObject setPosASL _posASL;
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_newObject setVectorDirAndUp [_vectorDir, _vectorUp];
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// Server will use this event to run the jip compatible QGVAR(addActionToObject) event
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[QGVAR(objectPlaced), [_unit, _side, _newObject]] call CBA_fnc_globalEvent;
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if (cba_events_control) then {
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// Re-run if ctrl key held
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[_unit, _unit, [_side, _typeOf, [GVAR(objectRotationX), GVAR(objectRotationY), GVAR(objectRotationZ)]]] call FUNC(deployObject);
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};
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