2017-06-17 23:28:16 +00:00
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// Manual transitions applied to this statemachine
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// - medical_fnc_handleRespawn:18
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2016-06-30 21:43:25 +00:00
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class ACE_Medical_StateMachine {
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2016-11-29 11:35:26 +00:00
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list = "allUnits select {local _x}";
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skipNull = 1;
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2016-06-30 21:43:25 +00:00
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class Default {
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2018-07-16 21:25:54 +00:00
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onState = QFUNC(handleStateDefault);
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2016-06-30 21:43:25 +00:00
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class Injury {
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targetState = "Injured";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,Injury)};
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2016-06-30 21:43:25 +00:00
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};
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class CriticalInjuryOrVitals {
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targetState = "Unconscious";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,CriticalInjury), QEGVAR(medical,CriticalVitals), QEGVAR(medical,knockOut)};
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2017-06-05 16:42:46 +00:00
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};
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class FatalVitals {
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targetState = "CardiacArrest";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalVitals)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalInjury {
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targetState = "FatalInjury";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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};
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class Injured {
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2018-07-16 21:25:54 +00:00
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onState = QFUNC(handleStateInjured);
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2016-06-30 21:43:25 +00:00
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class FullHeal {
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targetState = "Default";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FullHeal)};
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2016-06-30 21:43:25 +00:00
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};
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class CriticalInjuryOrVitals {
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targetState = "Unconscious";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,CriticalInjury), QEGVAR(medical,CriticalVitals), QEGVAR(medical,knockOut)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalVitals {
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targetState = "CardiacArrest";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalVitals)};
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2016-11-07 21:21:07 +00:00
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};
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class FatalInjury {
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targetState = "FatalInjury";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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};
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class Unconscious {
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2018-07-16 21:25:54 +00:00
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onState = QFUNC(handleStateUnconscious);
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2018-07-18 18:13:25 +00:00
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onStateEntered = QUOTE([ARR_2(_this,(true))] call EFUNC(medical_status,setUnconsciousStatemachine));
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2017-05-22 20:16:18 +00:00
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class DeathAI {
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targetState = "Dead";
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2018-05-09 12:37:07 +00:00
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condition = QUOTE(!isPlayer _this && {EGVAR(medical,unconsciousConditionAI)});
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2017-05-22 20:16:18 +00:00
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};
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2016-12-05 20:34:20 +00:00
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class WakeUp {
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2016-06-30 21:43:25 +00:00
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targetState = "Injured";
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2018-07-16 21:25:54 +00:00
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condition = QEFUNC(medical_status,hasStableVitals);
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,WakeUp)};
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2018-07-18 18:13:25 +00:00
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onTransition = QUOTE([ARR_2(_this,(false))] call EFUNC(medical_status,setUnconsciousStatemachine));
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2016-06-30 21:43:25 +00:00
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};
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class FatalTransitions {
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2016-11-07 21:21:07 +00:00
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targetState = "CardiacArrest";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalVitals)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalInjury {
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targetState = "FatalInjury";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class FatalInjury {
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// Transition state for handling instant death
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2016-11-07 22:46:10 +00:00
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// This state raises the next transition in the same frame
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2018-07-16 21:25:54 +00:00
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onStateEntered = QFUNC(enteredStateFatalInjury);
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2017-05-22 20:16:18 +00:00
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class DeathAI {
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjuryInstantTransition)};
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2017-05-22 20:16:18 +00:00
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targetState = "Dead";
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2018-05-09 12:37:07 +00:00
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condition = QUOTE(!isPlayer _this && {EGVAR(medical,fatalInjuryConditionAI)});
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2017-05-22 20:16:18 +00:00
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};
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2016-11-09 18:01:55 +00:00
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class SecondChance {
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjuryInstantTransition)};
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2016-11-07 21:21:07 +00:00
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targetState = "CardiacArrest";
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2018-05-09 12:37:07 +00:00
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condition = QUOTE(EGVAR(medical,fatalInjuryCondition) > 0);
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2018-07-16 21:25:54 +00:00
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onTransition = QFUNC(transitionSecondChance);
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2016-06-30 21:43:25 +00:00
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};
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2016-11-09 18:01:55 +00:00
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class Death {
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjuryInstantTransition)};
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2016-06-30 21:43:25 +00:00
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targetState = "Dead";
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2016-11-07 21:21:07 +00:00
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condition = "true";
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class CardiacArrest {
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2018-07-16 21:25:54 +00:00
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onStateEntered = QFUNC(enteredStateCardiacArrest);
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onStateLeaving = QFUNC(leftStateCardiacArrest);
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2017-06-18 10:43:39 +00:00
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class DeathAI {
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targetState = "Dead";
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2018-05-09 12:37:07 +00:00
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condition = QUOTE(!isPlayer _this && {EGVAR(medical,fatalInjuryConditionAI)});
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2017-06-18 10:43:39 +00:00
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};
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2016-12-05 20:34:20 +00:00
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class Timeout {
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2016-06-30 21:43:25 +00:00
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targetState = "Dead";
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2018-07-18 18:13:25 +00:00
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condition = QFUNC(conditionCardiacArrestTimer);
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2016-06-30 21:43:25 +00:00
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};
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2016-12-05 20:34:20 +00:00
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class Reanimation {
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2016-11-07 21:21:07 +00:00
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targetState = "Unconscious";
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,CPRSucceeded)};
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2016-11-07 21:21:07 +00:00
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};
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2016-11-08 18:37:56 +00:00
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class Execution {
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targetState = "Dead";
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2018-07-18 18:13:25 +00:00
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condition = QFUNC(conditionExecutionDeath);
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2018-07-15 13:00:16 +00:00
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events[] = {QEGVAR(medical,FatalInjury)};
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2016-11-08 18:37:56 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class Dead {
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2018-07-20 21:23:48 +00:00
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// When the unit is killed it's no longer handled by the statemachine
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onStateEntered = QFUNC(enteredStateDeath);
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2016-06-30 21:43:25 +00:00
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};
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};
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