ACE3/addons/common/functions/fnc_setSetting.sqf

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/*
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* Author: esteldunedain
* Change the value of an existing setting if it was not previously forced. Force if neccesary.
* If executed on clients it has local effect.
* If executed on server it can have global effect if the last parameter is set to true.
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*
* Arguments:
* 0: Setting name (String)
* 1: Value (Any)
* 2: Force it? (Bool) (Optional)
* 3: Broadcast the change to all clients (Bool) (Optional)
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*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
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private ["_name","_value", "_force", "_settingData","_failed"];
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_name = _this select 0;
_value = _this select 1;
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private ["_force"];
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_force = false;
if (count _this > 2) then {
_force = _this select 2;
};
_settingData = [_name] call FUNC(getSettingData);
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// Exit if the setting does not exist
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if (count _settingData == 0) exitWith {};
// Exit if the setting is already forced
if (_settingData select 6) exitWith {};
// If the type is not equal, try to cast it
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_failed = false;
if ((typeName _value) != (_settingData select 1)) then {
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_failed = true;
if ((_settingData select 1) == "BOOL" and (typeName _value) == "SCALAR") then {
// If value is not 0 or 1 consider it invalid and don't set anything
if (_value == 0) then {
_value = false;
_failed = false;
};
if (_value == 1) then {
_value = true;
_failed = false;
};
};
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if ((_settingData select 1) == "COLOR" and (typeName _value) == "ARRAY") then {
_failed = false;
};
};
if (_failed) exitWith {};
// Force it if it was required
_settingData set [6, _force];
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// Exit if the value didn't change
if (_value isEqualTo (missionNamespace getVariable _name)) exitWith {};
// Update the variable
TRACE_2("Variable Updated",_name,_value);
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missionNamespace setVariable [_name, _value];
if (isServer && {count _this > 3} && {_this select 3}) then {
// Publicize the new value
publicVariable _name;
// Raise event globally, this publicizes eventual changes in _force status so clients can update it locally
["SettingChanged", [_name, _value, _force]] call FUNC(globalEvent);
} else {
// Raise event locally
["SettingChanged", [_name, _value, _force]] call FUNC(localEvent);
};