ACE3/addons/hearing/functions/fnc_hasEarPlugsIn.sqf

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/*
* Author: commy2
* Check if the unit has earplugs put in.
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*
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* Arguments:
* 0:Unit (player) <OBJECT>
*
* Return Value:
* Have Earplugs in <BOOL>
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*
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* Example:
* [ace_player] call ace_hearing_fnc_hasEarPlugsIn
*
* Public: No
*/
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#include "script_component.hpp"
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PARAMS_1(_unit);
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_unit getVariable ["ACE_hasEarPlugsin", false]