ACE3/TO_MERGE/agm/Goggles/config.cpp

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#define COLOUR 8.0
class CfgPatches {
class AGM_Goggles {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"Garth 'L-H' de Wet"};
authorUrl = "https://github.com/CorruptedHeart";
};
};
#include "CfgFunctions.hpp"
#define COMBAT_GOGGLES AGM_Overlay="AGM_Goggles\textures\HUD\CombatGoggles.paa"; \
AGM_OverlayCracked = "AGM_Goggles\textures\HUD\CombatGogglesCracked.paa"; \
AGM_Resistance = 2; \
AGM_Protection = 1;
class CfgGlasses {
class None {
AGM_Color[] = {0,0,0};
AGM_TintAmount=0;
AGM_Overlay = "";
AGM_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
AGM_OverlayCracked = "AGM_Goggles\textures\HUD\Cracked.paa";
AGM_Resistance = 0;
AGM_Protection = 0;
AGM_DustPath = "AGM_Goggles\textures\fx\dust\%1.paa";
};
class G_Combat:None {
COMBAT_GOGGLES
};
class G_Diving {
AGM_Overlay="AGM_Goggles\textures\HUD\DivingGoggles.paa";
AGM_OverlayCracked = "AGM_Goggles\textures\HUD\DivingGogglesCracked.paa";
AGM_Resistance = 2;
AGM_Protection = 1;
};
class G_Lowprofile:None {
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 2;
AGM_Protection = 1;
};
class G_Shades_Black:None {
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Shades_Blue:None{
AGM_Color[] = {0,0,1};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Shades_Green:None{
AGM_Color[] = {0,1,0};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Shades_Red:None{
AGM_Color[] = {1,0,0};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Spectacles:None{
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Spectacles_Tinted:None{
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Sport_Blackred:None{
AGM_Color[] = {1,0,0};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Sport_BlackWhite:None{
AGM_Color[] = {0,0,1};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Sport_Blackyellow:None{
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Sport_Checkered:None{
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Sport_Greenblack:None{
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Sport_Red:None{
AGM_TintAmount=COLOUR*2;
AGM_Color[] = {0,0,0};
AGM_Resistance = 1;
};
class G_Squares:None{
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Squares_Tinted:None{
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Tactical_Black:None{
AGM_TintAmount=COLOUR;
AGM_Color[] = {0,0,-1.5};
AGM_Resistance = 1;
};
class G_Tactical_Clear:None{
AGM_TintAmount=COLOUR;
AGM_Color[] = {0,0,-1};
AGM_Resistance = 1;
};
class G_Aviator:None{
AGM_Color[] = {0,0,-1};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Lady_Blue:None{
AGM_Color[] = {0,0,1};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Lady_Red:None{
AGM_Color[] = {1,0,0};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class G_Lady_Dark:None{
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
};
class G_Lady_Mirror:None{
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
};
class AV_ESS_blk:None{
COMBAT_GOGGLES
};
class G_Balaclava_blk;
class G_Balaclava_combat:G_Balaclava_blk {
COMBAT_GOGGLES
};
class G_Balaclava_lowprofile:G_Balaclava_blk {
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 2;
AGM_Protection = 1;
};
class G_Bandanna_blk;
class G_Bandanna_shades:G_Bandanna_blk {
AGM_TintAmount=COLOUR*2;
AGM_Resistance = 1;
AGM_Protection = 1;
};
class G_Bandanna_sport:G_Bandanna_blk {
AGM_Color[] = {1,0,0};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
AGM_Protection = 1;
};
class G_Bandanna_aviator:G_Bandanna_blk {
AGM_Color[] = {0,0,-1};
AGM_TintAmount=COLOUR;
AGM_Resistance = 1;
AGM_Protection = 1;
};
};
#include "RscTitles.hpp"
class CfgMovesBasic
{
class ManActions
{
GestureWipeFace[] = {"GestureWipeFace", "gesture"};
};
};
class CfgGesturesMale
{
class States
{
class GestureFreezeStand;
class GestureWipeFace: GestureFreezeStand
{
file = "\AGM_Goggles\anim\WipeGlasses.rtm";
canPullTrigger = 0;
};
};
};
class CfgWeapons{
class H_HelmetB;
class H_CrewHelmetHeli_B:H_HelmetB {
AGM_Protection = 1;
};
class H_PilotHelmetHeli_B:H_HelmetB {
AGM_Protection = 1;
};
class H_PilotHelmetFighter_B:H_HelmetB {
AGM_Protection = 1;
};
};
class RifleAssaultCloud {
AGM_Goggles_BulletCount = 4;
};
class MachineGunCloud {
AGM_Goggles_BulletCount = 3;
};
class SniperCloud {
AGM_Goggles_BulletCount = 1;
};
class AGM_Core_Default_Keys {
class wipeGlasses {
displayName = $STR_AGM_Goggles_WipeGlasses;
condition = "!(player getVariable['AGM_isUnconscious', false])";
statement = "call AGM_Goggles_fnc_ClearGlasses;";
key = 20; // T
shift = 1;
control = 1;
alt = 0;
};
};
class AGM_Core_Options {
class showInThirdPerson {
displayName = $STR_AGM_Goggles_ShowInThirdPerson;
default = 0;
};
};
class CfgCloudlets {
class Default;
class AGMRainEffect:Default {
interval = 0.001;
particleShape = "\A3\data_f\ParticleEffects\Universal\Refract";
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 1;
particleType = "Billboard";
lifeTime = 0.5;
rotationVelocity = 1;
weight = 100;
volume = 0.000;
rubbing = 1.7;
size[] = {0.1};
color[] = {{1,1,1,1}};
animationSpeed[] = {0,1};
randomDirectionPeriod = 0.2;
randomDirectionIntensity = 1.2;
positionVar[] = {2, 2, 2.5};
sizeVar = 0.01;
colorVar[] = {0, 0, 0, 0.1};
destroyOnWaterSurface = 1;
};
};