ACE3/TO_MERGE/agm/Medical/functions/fn_treatmentCallback.sqf

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/*
* Author: KoffeinFlummi
*
* Code to be executed upon the successfull treatment.
*
* Arguments:
* 0: Unit that does the treatment (Object)
* 1: Unit to be treated (Object)
* 2: Type of treatment:
* - "diagnose"
* - "bandage"
* - "morphine"
* - "epipen"
* - "bloodbag"
* 3+: additional parameters
*
* Return Value:
* None
*/
#define BANDAGEHEAL 0.8
#define MORPHINEHEAL 0.4
#define BLOODBAGHEAL 0.7
private ["_unit", "_target", "_type"];
_unit = _this select 0;
_target = _this select 1;
_type = _this select 2;
if ((_target != _unit or _type != "diagnose") and (vehicle _unit == _unit)) then {
[_unit, "", 1] call AGM_Core_fnc_doAnimation;
};
_unit setVariable ["AGM_canTreat", True, False];
switch (_type) do {
case "diagnose" : {
// this is way too messy to all do here.
[_target] call AGM_Medical_fnc_diagnose;
};
case "bandage" : {
private ["_selection", "_damage"];
_selection = _this select 3;
if (_selection == "All") then {
_target setDamage ((damage _target - BANDAGEHEAL) max 0);
} else {
_damage = ((_target getHitPointDamage _selection) - BANDAGEHEAL) max 0;
[_target, _selection, _damage] call AGM_Medical_fnc_setHitPointDamage;
[
_target,
(_target getHitPointDamage "HitLeftLeg") + (_target getHitPointDamage "HitRightLeg"),
(_target getHitPointDamage "HitLeftArm") + (_target getHitPointDamage "HitRightArm"),
True
] call AGM_Medical_fnc_checkDamage;
};
};
case "morphine" : {
private ["_painkillerOld", "_painkiller"];
_painkillerOld = _target getVariable ["AGM_Painkiller", 1];
// reduce pain, pain sensitivity
_painkiller = (_painkillerOld - MORPHINEHEAL) max 0;
_pain = ((_target getVariable ["AGM_Pain", 0]) - MORPHINEHEAL) max 0;
_target setVariable ["AGM_Painkiller", _painkiller, True];
_target setVariable ["AGM_Pain", _pain, True];
// overdose if necessary (unit was already full of painkillers)
if (_painkillerOld < 0.05 and _target getVariable ["AGM_Medical_EnableOverdosing", AGM_Medical_EnableOverdosing]) then {
[_target] call AGM_Medical_fnc_overdose;
};
// Painkiller Reduction
if (_painkillerOld == 1) then {
_target spawn {
while {_this getVariable ["AGM_Painkiller", 1] < 1} do {
sleep 1;
_painkiller = ((_this getVariable ["AGM_Painkiller", 1]) + 0.0015) min 1;
_this setVariable ["AGM_Painkiller", _painkiller, True];
};
};
};
};
case "epipen" : {
[_target] call AGM_Medical_fnc_wakeUp; // short and sweet
};
case "bloodbag" : {
private ["_blood"];
_blood = ((_target getVariable ["AGM_Blood", 1]) + BLOODBAGHEAL) min 1;
_target setVariable ["AGM_Blood", _blood, True];
};
default {};
};
// reopen menu if desired
if (profileNamespace getVariable ["AGM_keepMedicalMenuOpen", False] and _unit == AGM_player) then {
if (_target == _unit) then {
[3, _target, "AGM_Medical"] call AGM_Interaction_fnc_showMenu;
} else {
[2, _target, "AGM_Medical"] call AGM_Interaction_fnc_showMenu;
};
};