ACE3/TO_MERGE/agm/Vehicles/functions/fn_speedLimiter.sqf

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// by commy2
_this spawn {
_player = _this select 0;
_vehicle = _this select 1;
if (missionNamespace getVariable ["AGM_isSpeedLimiter", false]) exitWith {
[localize "STR_AGM_SpeedLimiter_Off"] call AGM_Core_fnc_displayTextStructured;
playSound "AGM_Sound_Click";
AGM_isSpeedLimiter = false;
};
[localize "STR_AGM_SpeedLimiter_On"] call AGM_Core_fnc_displayTextStructured;
playSound "AGM_Sound_Click";
AGM_isSpeedLimiter = true;
_maxSpeed = speed _vehicle;
if (_maxSpeed < 10) then {_maxSpeed = 10};
waitUntil {
_speed = speed _vehicle;
if (_speed > _maxSpeed) then {
_velocity = velocity _vehicle;
_vehicle setVelocity [
(_velocity select 0) * _maxSpeed / _speed,
(_velocity select 1) * _maxSpeed / _speed,
(_velocity select 2) * _maxSpeed / _speed
];
};
!AGM_isSpeedLimiter || {_player != driver _vehicle}
};
AGM_isSpeedLimiter = false;
};