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102 lines
2.2 KiB
C++
102 lines
2.2 KiB
C++
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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// General
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// BluFor
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class B_Soldier_base_F;
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class B_Soldier_04_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class B_Soldier_05_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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// Indep
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class I_Soldier_base_F;
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class I_Soldier_03_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class I_Soldier_04_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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// OpFor
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class SoldierEB;
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class O_Soldier_base_F: SoldierEB {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class O_Soldier_02_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class O_officer_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,2);
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};
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};
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class O_Soldier_diver_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// Virtual Reality
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class B_Soldier_VR_F: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class O_Soldier_VR_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class I_Soldier_VR_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// Civilians
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class C_man_1;
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class C_Soldier_VR_F: C_man_1 {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class O_Protagonist_VR_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// APEX
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class O_V_Soldier_Viper_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(3,3);
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};
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};
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class O_V_Soldier_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(3,3);
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};
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};
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};
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