2015-04-13 22:32:09 +00:00
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// by commy2
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#include "script_component.hpp"
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2015-05-16 03:23:46 +00:00
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private ["_unit", "_weapon", "_error"];
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2015-04-13 22:32:09 +00:00
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_unit = _this select 0;
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_weapon = _this select 1;
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// 1 = primary, 2 = secondary, 3 = handgun
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private "_currentWeaponType";
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_currentWeaponType = 0;
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private "_pointer";
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_pointer = switch (_weapon) do {
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case (primaryWeapon _unit): {
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_currentWeaponType = 1;
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primaryWeaponItems _unit select 1
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};
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case (secondaryWeapon _unit): {
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_currentWeaponType = 2;
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secondaryWeaponItems _unit select 1
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};
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case (handgunWeapon _unit): {
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_currentWeaponType = 3;
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handgunItems _unit select 1
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};
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default {""};
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};
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if (_pointer == "") exitWith {};
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2015-05-09 02:59:10 +00:00
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private "_config";
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_config = configFile >> "CfgWeapons" >> _pointer;
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2015-04-13 22:32:09 +00:00
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private "_nextPointer";
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2015-05-09 02:59:10 +00:00
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_nextPointer = getText (_config >> "ACE_nextModeClass");
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2015-04-13 22:32:09 +00:00
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if (_nextPointer == "") exitWith {};
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2015-06-12 05:58:04 +00:00
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//If system disabled, don't switch to a laser:
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private "_nextPointerIsLaser";
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_nextPointerIsLaser = getNumber (configFile >> "CfgWeapons" >> _nextPointer >> "ACE_laserpointer");
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if ((!GVAR(enabled)) && {_nextPointerIsLaser == 1}) exitWith {};
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2015-05-09 02:59:10 +00:00
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// disable inheritance for this entry, because addons claim this as a base class for convenience
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if !((_config >> "ACE_nextModeClass") in configProperties [_config, "true", false]) exitWith {};
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2015-04-13 22:32:09 +00:00
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private ["_description", "_picture"];
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_description = getText (configFile >> "CfgWeapons" >> _nextPointer >> "ACE_modeDescription");
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_picture = getText (configFile >> "CfgWeapons" >> _nextPointer >> "picture");
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2015-05-16 03:23:46 +00:00
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_error = false;
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2015-04-13 22:32:09 +00:00
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switch (_currentWeaponType) do {
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2015-05-16 03:23:46 +00:00
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case 1: {
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_unit removePrimaryWeaponItem _pointer;
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_unit addPrimaryWeaponItem _nextPointer;
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if (((primaryWeaponItems _unit) select 1) != _nextPointer) then {
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ERROR("NextPointer not compatible");
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_unit addPrimaryWeaponItem _pointer;
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_error = true;
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};
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};
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case 2: {
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_unit removeSecondaryWeaponItem _pointer;
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_unit addSecondaryWeaponItem _nextPointer;
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if (((secondaryWeaponItems _unit) select 1) != _nextPointer) then {
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ERROR("NextPointer not compatible");
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_unit addSecondaryWeaponItem _pointer;
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_error = true;
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};
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};
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case 3: {
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_unit removeHandgunItem _pointer;
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_unit addHandgunItem _nextPointer;
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if (((handgunItems _unit) select 1) != _nextPointer) then {
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ERROR("NextPointer not compatible");
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_unit addHandgunItem _pointer;
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_error = true;
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};
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};
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2015-04-13 22:32:09 +00:00
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};
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2015-05-16 03:23:46 +00:00
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if (!_error) then {
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[_description, _picture] call EFUNC(common,displayTextPicture);
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} else {
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2015-08-26 15:39:44 +00:00
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ACE_LOGERROR_3("Failed to add %1 to %2 - reverting to %3",_nextPointer,_weapon,_pointer);
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2015-05-16 03:23:46 +00:00
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};
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2015-04-13 22:32:09 +00:00
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playSound "ACE_Sound_Click";
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