ACE3/addons/common/functions/fnc_getWeaponState.sqf

46 lines
1.0 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2
* Return current state of the weapon. Attachments and magazines with ammo.
*
2015-09-21 11:08:10 +00:00
* Arguments:
* 0: unit <OBJECT>
2016-05-10 20:14:01 +00:00
* 1: weapon (optional, default: units current weapon) <STRING>
2015-09-21 11:08:10 +00:00
*
* Return Value:
* 0: Attachements <ARRAY>
* 1: Muzzles <ARRAY>
* 2: Magazines <ARRAY>
* 3: Ammo <ARRAY>
*
2015-09-21 11:08:10 +00:00
* Public: Yes
*/
2015-09-21 11:08:10 +00:00
#include "script_component.hpp"
2016-05-10 20:14:01 +00:00
params [["_unit", objNull, [objNull]], ["_weapon", nil, [""]]];
2016-05-10 20:14:01 +00:00
if (isNil "_weapon") then {
_weapon = currentWeapon _unit;
};
2016-05-10 20:14:01 +00:00
private _attachments = [_unit weaponAccessories _weapon] param [0, ["","","",""]];
2016-05-10 20:14:01 +00:00
private _muzzles = _weapon call FUNC(getWeaponMuzzles);
2016-05-10 20:14:01 +00:00
// get loaded magazines and ammo
private _magazines = _muzzles apply {""};
private _ammo = _muzzles apply {0};
{
if (_x select 2) then {
private _index = _muzzles find (_x select 4);
if (_index != -1) then {
_magazines set [_index, _x select 0];
_ammo set [_index, _x select 1];
};
};
2015-09-21 11:08:10 +00:00
false
} count magazinesAmmoFull _unit;
2016-05-10 20:14:01 +00:00
[_attachments, _muzzles, _magazines, _ammo];