ACE3/addons/hearing/functions/fnc_updateVolume.sqf

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2015-01-14 02:16:55 +00:00
// by commy2 and CAA-Picard
#include "script_component.hpp"
#define STRENGHTODEAFNESS 3
#define MAXDEAFNESS 1.1
// Check if new noises increase deafness
if (GVAR(newStrength) * STRENGHTODEAFNESS > GVAR(currentDeafness)) then {
GVAR(currentDeafness) = GVAR(newStrength) * STRENGHTODEAFNESS min MAXDEAFNESS;
};
GVAR(newStrength) = 0;
// Recover rate is slower if deafness is severe
_recoverRate = 0.01;
if (GVAR(currentDeafness) > 0.7) then {
_recoverRate = 0.005;
if (GVAR(currentDeafness) > 0.9) then {
_recoverRate = 0.002;
};
};
// Deafness recovers with time
GVAR(currentDeafness) = GVAR(currentDeafness) - _recoverRate max 0;
// needed until Bohemia fixes playSound to actually use the second argument
_volume = (1 - GVAR(currentDeafness) max 0)^2 max 0.04;
// Earplugs reduce hearing 50%
if ([ACE_player] call FUNC(hasEarPlugsIn)) then {
_volume = _volume min 0.5;
};
// Reduce volume if player is unconscious
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
_volume = _volume min 0.4;
};
if (!(missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false])) then {
0.1 fadeSound _volume;
0.1 fadeSpeech _volume;
ACE_player setVariable ["tf_globalVolume", _volume];
ACE_player setVariable ["acre_sys_core_globalVolume", _volume];
};
//hintSilent format ["GVAR(currentDeafness), _Volume = %1, %2", GVAR(currentDeafness), _volume];