2018-07-30 09:22:14 +00:00
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#include "script_component.hpp"
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2016-07-30 12:00:42 +00:00
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/*
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* Author: commy2
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* Play random injured sound for a unit. The sound is broadcasted across MP.
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* Will not play if the unit has already played a sound within to close a time frame.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Type (optional) ["hit" (default) or "moan"] <STRING>
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* 2: Severity (optional) [0 (default), 1, 2] <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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2018-07-18 18:21:27 +00:00
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* [player, "hit", 1] call ace_medical_feedback_fnc_playInjuredSound
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2016-07-30 12:00:42 +00:00
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*
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* Public: No
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*/
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2016-09-30 11:03:43 +00:00
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#define TIME_OUT_HIT 1
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#define TIME_OUT_MOAN 5
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2016-07-30 12:00:42 +00:00
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params [["_unit", objNull, [objNull]], ["_type", "hit", [""]], ["_severity", 0, [0]]];
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2017-02-19 04:11:40 +00:00
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// TRACE_3("",_unit,_type,_severity);
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2016-07-30 12:00:42 +00:00
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if (!local _unit) exitWith {
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2016-10-02 15:50:17 +00:00
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ERROR("Unit not local or null");
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2016-07-30 12:00:42 +00:00
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};
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2016-10-13 18:17:21 +00:00
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if !(_unit call EFUNC(common,isAwake)) exitWith {};
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2016-07-30 12:00:42 +00:00
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// Handle timeout
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2019-10-11 20:00:53 +00:00
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private _timeOut = [TIME_OUT_HIT, TIME_OUT_MOAN] select (_type == "moan");
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2016-10-13 18:17:21 +00:00
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if (_unit getVariable [QGVAR(soundTimeout) + _type, -1] > CBA_missionTime) exitWith {};
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_unit setVariable [QGVAR(soundTimeout) + _type, CBA_missionTime + _timeOut];
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2016-07-30 12:00:42 +00:00
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// Get units speaker
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private _speaker = speaker _unit;
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if (_speaker == "ACE_NoVoice") then {
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_speaker = _unit getVariable "ace_originalSpeaker";
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};
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2019-10-11 20:00:53 +00:00
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// Fallback if speaker has no associated scream/moan sound
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if (isNull (configFile >> "CfgSounds" >> format ["ACE_moan_%1_low_1", _speaker])) then {
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_speaker = "Male08ENG";
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2016-07-30 12:00:42 +00:00
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};
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2019-10-11 20:00:53 +00:00
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// Select actual sound
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private _variation = ["low", "mid", "high"] select _severity;
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private _distance = if (_type == "hit") then {
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[50, 60, 70] select _severity;
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} else {
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[10, 15, 20] select _severity;
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2016-07-30 12:00:42 +00:00
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};
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2019-10-11 20:00:53 +00:00
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private _cfgSounds = configFile >> "CfgSounds";
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private _targetClass = format ["ACE_%1_%2_%3_", _type, _speaker, _variation];
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private _index = 1;
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private _sounds = [];
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while {isClass (_cfgSounds >> (_targetClass + str _index))} do {
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_sounds pushBack (_cfgSounds >> (_targetClass + str _index));
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_index = _index + 1;
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2016-07-30 12:00:42 +00:00
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};
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2019-10-11 20:00:53 +00:00
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private _sound = configName selectRandom _sounds;
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if (isNil "_sound") exitWith { WARNING_1("no sounds for target [%1]",_targetClass); };
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2016-07-30 12:00:42 +00:00
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2019-10-11 20:00:53 +00:00
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// Limit network traffic by only sending the event to players who can potentially hear it
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private _targets = _unit nearEntities ["CAManBase", _distance];
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[QGVAR(forceSay3D), [_unit, _sound, _distance], _targets] call CBA_fnc_targetEvent;
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