ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf

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/*
* Author: GitHawk
* Rearm an entire vehicle.
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*
* Arguments:
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* 0: Rearm information <ARRAY>
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* 0: Ammo Truck <OBJECT>
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* 1: Vehicle <OBJECT
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*
* Return Value:
* None
*
* Example:
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* [[ammo_truck, tank]] call ace_rearm_fnc_rearmEntireVehicleSuccess
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_args"];
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_args params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull]]];
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if (isServer) then {
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{
_turretOwnerID = _vehicle turretOwner _x;
if (_turretOwnerID == 0) then {
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[[_truck, _vehicle, _x], QFUNC(rearmEntireVehicleSuccessLocal), _truck] call EFUNC(common,execRemoteFnc);
} else {
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EGVAR(common,remoteFnc) = [[_truck, _vehicle, _x], QFUNC(rearmEntireVehicleSuccessLocal), 0];
_turretOwnerID publicVariableClient QEGVAR(common,remoteFnc);
};
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} count REARM_TURRET_PATHS;
} else {
[_this, QFUNC(rearmEntireVehicleSuccess), 1] call EFUNC(common,execRemoteFnc);
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};