ACE3/addons/markers/functions/fnc_initInsertMarker.sqf

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/*
* Author: BIS, commy2
* Sets up the marker placement
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* Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf
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*
* Arguments:
* 0: RscDisplayInsertMarker <DISPLAY>
*
* Return Value:
* Nothing
*
* Example:
* [onLoad] call ace_markers_fnc_initInsertMarker;
*
* Public: No
*/
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#include "script_component.hpp"
#define BORDER 0.005
[{
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disableserialization;
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PARAMS_1(_display);
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//Can't place markers when can't interact
if (!([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {
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_display closeDisplay 2; //emulate "Cancel" button
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};
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//BIS Controls:
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_text = _display displayctrl 101;
_picture = _display displayctrl 102;
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_channel = _display displayctrl 103;
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_buttonOK = _display displayctrl 1;
_buttonCancel = _display displayctrl 2;
_description = _display displayctrl 1100;
_title = _display displayctrl 1001;
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_descriptionChannel = _display displayctrl 1101;
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//ACE Controls:
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// _sizeX = _display displayctrl 1200;
// _sizeY = _display displayctrl 1201;
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_aceShapeLB = _display displayctrl 1210;
_aceColorLB = _display displayctrl 1211;
_aceAngleSlider = _display displayctrl 1220;
_aceAngleSliderText = _display displayctrl 1221;
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//Install MapDrawEH on current map
_mapIDD = -1;
{
if (!isNull (findDisplay _x)) exitWith {_mapIDD = _x};
} forEach [12, 37, 52, 53];
if (_mapIDD == -1) exitWith {ERROR("No Map?");};
if (!(_mapIDD in GVAR(mapDisplaysWithDrawEHs))) then {
GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD;
((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}];
};
//Calculate center position of the marker placement ctrl
_pos = ctrlPosition _picture;
_pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2];
GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos;
//Hide the bis picture:
_picture ctrlShow false;
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// prevent vanilla key input
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
//Focus on the text input
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ctrlSetFocus _text;
//--- Background
_pos = ctrlposition _text;
_posX = (_pos select 0) + 0.01;
_posY = _pos select 1;
_posW = _pos select 2;
_posH = _pos select 3;
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_posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
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_pos set [0,_posX];
_pos set [1,_posY];
_text ctrlsetposition _pos;
_text ctrlcommit 0;
//--- Title
_pos set [1,_posY - 2*_posH - BORDER];
_pos set [3,_posH];
_title ctrlsetposition _pos;
_title ctrlcommit 0;
//--- Description
_pos set [1,_posY - 1*_posH];
_pos set [3,6*_posH + 6 * BORDER];
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_description ctrlenable false;
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_description ctrlsetposition _pos;
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_description ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_lib_label_description")];
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_description ctrlcommit 0;
//--- Shape
_pos set [1,_posY + 1 * _posH + 2 * BORDER];
_pos set [2,_posW];
_pos set [3,_posH];
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_aceShapeLB ctrlsetposition _pos;
_aceShapeLB ctrlcommit 0;
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//--- Color
_pos set [1,_posY + 2 * _posH + 3 * BORDER];
_pos set [2,_posW];
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_aceColorLB ctrlsetposition _pos;
_aceColorLB ctrlcommit 0;
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//--- Angle
_pos set [1,_posY + 3 * _posH + 4 * BORDER];
_pos set [2,_posW];
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_aceAngleSlider ctrlsetposition _pos;
_aceAngleSlider ctrlcommit 0;
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//--- Angle Text
_pos set [1,_posY + 4 * _posH + 5 * BORDER];
_pos set [2,_posW];
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_aceAngleSliderText ctrlsetposition _pos;
_aceAngleSliderText ctrlcommit 0;
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_offsetButtons = 0;
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if (isMultiplayer) then {
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_pos set [1,_posY + 5 * _posH + 7 * BORDER];
_pos set [3,_posH];
_descriptionChannel ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0") + ":"];
_descriptionChannel ctrlsetposition _pos;
_descriptionChannel ctrlcommit 0;
_pos set [1,_posY + 6 * _posH + 7 * BORDER];
_pos set [3,_posH];
_channel ctrlsetposition _pos;
_channel ctrlcommit 0;
_offsetButtons = 7 * _posH + 8 * BORDER;
} else {
_descriptionChannel ctrlshow false;
_channel ctrlshow false;
_offsetButtons = 5 * _posH + 7 * BORDER;
};
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//--- ButtonOK
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_pos set [1,_posY + _offsetButtons];
_pos set [2,_posW / 2 - BORDER];
_pos set [3,_posH];
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_buttonOk ctrlsetposition _pos;
_buttonOk ctrlcommit 0;
//--- ButtonCancel
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_pos set [0,_posX + _posW / 2];
_pos set [1,_posY + _offsetButtons];
_pos set [2,_posW / 2];
_pos set [3,_posH];
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_buttonCancel ctrlsetposition _pos;
_buttonCancel ctrlcommit 0;
//--- PositionX
/*_pos set [1,_posY + 2 * _posH + 3 * BORDER];
_sizeX ctrlsetposition _pos;
_sizeX ctrlcommit 0;*/
//--- PositionY
/*_pos set [1,_posY + 2 * _posH + 3 * BORDER];
_sizeY ctrlsetposition _pos;
_sizeY ctrlcommit 0;*/
// init marker shape lb
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lbClear _aceShapeLB;
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{
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_aceShapeLB lbAdd (_x select 0);
_aceShapeLB lbSetValue [_forEachIndex, _x select 1];
_aceShapeLB lbSetPicture [_forEachIndex, _x select 2];
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} forEach GVAR(MarkersCache);
_curSelShape = GETGVAR(curSelMarkerShape,0);
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_aceShapeLB lbSetCurSel _curSelShape;
//Update now and add eventHandler:
[_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape);
_aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
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// init marker color lb
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lbClear _aceColorLB;
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{
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_aceColorLB lbAdd (_x select 0);
_aceColorLB lbSetValue [_forEachIndex, _x select 1];
_aceColorLB lbSetPicture [_forEachIndex, _x select 2];
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} forEach GVAR(MarkerColorsCache);
_curSelColor = GETGVAR(curSelMarkerColor,0);
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_aceColorLB lbSetCurSel _curSelColor;
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//Update now and add eventHandler:
[_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor);
_aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
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// init marker angle slider
_aceAngleSlider sliderSetRange [-180, 180];
_curSelAngle = GETGVAR(currentMarkerAngle,0);
_aceAngleSlider sliderSetPosition _curSelAngle;
//Update now and add eventHandler:
[_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle);
_aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
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}, _this] call EFUNC(common,execNextFrame);