ACE3/addons/rearm/functions/fnc_addRearmActions.sqf

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/*
* Author: GitHawk
* Show the resupplyable ammunition of all surrounding vehicles.
* Called from "insertChildren" on interact_menu
*
* Argument:
* 0: Target <OBJECT>
*
* Return value:
* ChildActions <ARRAY>
*
* Example:
* [tank] call ace_rearm_fnc_addRearmActions
*
* Public: No
*/
#include "script_component.hpp"
private ["_vehicleActions", "_actions", "_action", "_vehicles", "_vehicle", "_needToAdd", "_magazineHelper", "_turretPath", "_magazines", "_magazine", "_icon"];
params ["_target"];
_vehicles = nearestObjects [_target, ["AllVehicles"], 20];
if (count _vehicles < 2) exitWith {false}; // Logistics needs at least 2 vehicles
_vehicleActions = [];
{
_actions = [];
_vehicle = _x;
_needToAdd = false;
_action = [];
if !(_vehicle == _target) then {
_magazineHelper = [];
{
_turretPath = _x;
_magazines = _vehicle magazinesTurret _turretPath;
{
_magazine = _x;
_cnt = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
if ((_cnt < ([_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines))) && !(_magazine in _magazineHelper)) then {
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_action = [_magazine,
getText(configFile >> "CfgMagazines" >> _magazine >> "displayName"),
getText(configFile >> "CfgMagazines" >> _magazine >> "picture"),
{_this call FUNC(pickUpAmmo)},
{true},
{},
[_magazine, _vehicle]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
_magazineHelper pushBack _magazine;
_needToAdd = true;
} else {
if (((_vehicle magazineTurretAmmo [_magazine, _turretPath]) < getNumber (configFile >> "CfgMagazines" >> _magazine >> "count")) && !(_magazine in _magazineHelper)) then {
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_action = [_magazine,
getText(configFile >> "CfgMagazines" >> _magazine >> "displayName"),
getText(configFile >> "CfgMagazines" >> _magazine >> "picture"),
{_this call FUNC(pickUpAmmo)},
{true},
{},
[_magazine, _vehicle]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
_magazineHelper pushBack _magazine;
_needToAdd = true;
};
};
} foreach _magazines;
} foreach [[0], [-1], [0,0], [0,1], [1], [2]];
};
if (_needToAdd) then {
_icon = getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Icon");
if !((_icon select [0, 1]) == "\") then {
_icon = "";
};
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if (GVAR(level) == 0) then {
_action = [_vehicle,
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
_icon,
{_this call FUNC(rearmEntireVehicle)},
{true},
{},
_vehicle] call EFUNC(interact_menu,createAction);
_vehicleActions pushBack [_action, [], _target];
} else {
_action = [_vehicle,
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
_icon,
{},
{true},
{},
[]] call EFUNC(interact_menu,createAction);
_vehicleActions pushBack [_action, _actions, _target];
};
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};
} foreach _vehicles;
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_vehicleActions