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https://github.com/acemod/ACE3.git
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59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
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class CfgVehicles {
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class ACE_Module;
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class ACE_ModuleUI: ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
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displayName = CSTRING(ModuleDisplayName);
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function = QFUNC(moduleInit);
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scope = 2;
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isGlobal = 1;
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//icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
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class Arguments {
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class weaponInfo {
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displayName = CSTRING(WeaponInfo);
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description = CSTRING(WeaponInfoDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class weaponName {
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displayName = CSTRING(WeaponName);
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description = CSTRING(WeaponNameDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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/*class ammoCount { // Disabled in config by ace_reload
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displayName = CSTRING(AmmoCount);
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description = CSTRING(AmmoCountDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};*/
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class magCount {
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displayName = CSTRING(MagCount);
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description = CSTRING(MagCountDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class grenadeName {
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displayName = CSTRING(GrenadeName);
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description = CSTRING(GrenadeNameDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class grenadeCount {
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displayName = CSTRING(GrenadeCount);
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description = CSTRING(GrenadeCountDesc);
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typeName = "BOOL";
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defaultValue = 1;
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};
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class zeroing {
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displayName = CSTRING(Zeroing);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(ModuleDescription);
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};
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};
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};
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