ACE3/addons/attach/functions/fnc_openAttachUI.sqf

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#include "script_component.hpp"
/*
Author: Garth de Wet (LH)
Description:
Opens the UI for attaching objects.
Parameters:
0: OBJECT - unit
0: OBJECT - target
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Returns:
Nothing
Example:
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[player] call ACE_Attach_fnc_openAttachUI;
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*/
private ["_actions", "_attachables", "_item"];
PARAMS_2(_unit,_target);
GVAR(attachTarget) = _target;
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_listed = [];
_attachables = magazines _unit;
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_actions = [localize "STR_ACE_Attach_AttachDetach", localize "STR_ACE_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu);
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{
if !(_x in _listed) then {
_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
_actions,
getText(_item >> "displayName"),
getText(_item >> "picture"),
_x
] call EFUNC(interaction,addSelectableItem);
};
_listed pushBack _x;
};
} forEach _attachables;
_attachables = items _unit;
{
if !(_x in _listed) then {
_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
_actions,
getText(_item >> "displayName"),
getText(_item >> "picture"),
_x
] call EFUNC(interaction,addSelectableItem);
};
_listed pushBack _x;
};
} forEach _attachables;
[
_actions,
{
[ACE_player, GVAR(attachTarget), _this] call FUNC(attach);
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call EFUNC(interaction,hideMenu);
},
{
call EFUNC(interaction,hideMenu);
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if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
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}
] call EFUNC(interaction,openSelectMenu);