ACE3/TO_MERGE/agm/Explosives/functions/fn_hasExplosives.sqf

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/*
Name: AGM_Explosives_fnc_hasExplosives
Author: Garth de Wet (LH)
Description:
Whether the passed unit has any explosives on them.
Parameters:
0: OBJECT - unit
Returns:
BOOLEAN - True if the unit has explosives.
Example:
_hasExplosives = [player] call AGM_Explosives_fnc_hasExplosives;
*/
private ["_unit", "_result", "_magazines"];
_result = false;
_unit = _this select 0;
_magazines = magazines _unit;
{
if (getNumber (ConfigFile >> "CfgMagazines" >> _x >> "AGM_Placeable") == 1) exitWith {
_result = true;
};
} count _magazines;
_result