ACE3/addons/switchunits/functions/fnc_initPlayer.sqf

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/*
Name: AGM_SwitchUnits_fnc_initPlayer
Author(s):
bux578
Description:
Initializes the player
Parameters:
0: OBJECT - player
1: ARRAY<OBJECT> - Array containing selected sides
Returns:
VOID
*/
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#include "script_component.hpp"
private ["_playerUnit", "_sides"];
_playerUnit = _this select 0;
_sides = _this select 1;
if (vehicle _playerUnit == _playerUnit) then {
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[_sides] call FUNC(markAiOnMap);
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_playerUnit setVariable [QGVAR(IsPlayerUnit), true];
_playerUnit allowDamage false;
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GVAR(OriginalUnit) = _playerUnit;
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GVAR(OriginalName) = [_playerUnit] call EFUNC(common,getName);
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GVAR(OriginalGroup) = group _playerUnit;
// remove all starting gear of a player
removeAllWeapons _playerUnit;
removeGoggles _playerUnit;
removeHeadgear _playerUnit;
removeVest _playerUnit;
removeAllAssignedItems _playerUnit;
clearAllItemsFromBackpack _playerUnit;
removeBackpack _playerUnit;
_playerUnit linkItem "ItemMap";
removeUniform _playerUnit;
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[_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
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[_playerUnit, _sides] call FUNC(addMapFunction);
};