2015-01-11 16:42:31 +00:00
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/*
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Name: AGM_SwitchUnits_fnc_initPlayer
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Author(s):
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bux578
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Description:
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Initializes the player
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Parameters:
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0: OBJECT - player
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1: ARRAY<OBJECT> - Array containing selected sides
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Returns:
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VOID
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*/
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2015-01-12 14:47:22 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_playerUnit", "_sides"];
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_playerUnit = _this select 0;
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_sides = _this select 1;
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if (vehicle _playerUnit == _playerUnit) then {
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2015-01-12 14:47:22 +00:00
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[_sides] call FUNC(markAiOnMap);
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2015-01-11 16:42:31 +00:00
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2015-01-12 14:47:22 +00:00
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_playerUnit setVariable [QGVAR(IsPlayerUnit), true];
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2015-01-11 16:42:31 +00:00
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_playerUnit allowDamage false;
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2015-01-12 14:47:22 +00:00
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GVAR(OriginalUnit) = _playerUnit;
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2015-01-13 05:14:27 +00:00
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GVAR(OriginalName) = [_playerUnit] call EFUNC(common,getName);
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2015-01-12 14:47:22 +00:00
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GVAR(OriginalGroup) = group _playerUnit;
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2015-01-11 16:42:31 +00:00
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// remove all starting gear of a player
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removeAllWeapons _playerUnit;
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removeGoggles _playerUnit;
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removeHeadgear _playerUnit;
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removeVest _playerUnit;
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removeAllAssignedItems _playerUnit;
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clearAllItemsFromBackpack _playerUnit;
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removeBackpack _playerUnit;
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_playerUnit linkItem "ItemMap";
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removeUniform _playerUnit;
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2015-01-13 05:14:27 +00:00
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[_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
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2015-01-11 16:42:31 +00:00
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2015-01-13 05:14:27 +00:00
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[_playerUnit, _sides] call FUNC(addMapFunction);
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2015-01-11 16:42:31 +00:00
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};
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