mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
|
/*
|
||
|
* Author: KoffeinFlummi, edited by commy2 and CAA-Picard
|
||
|
*
|
||
|
* Prepares intersects
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: unit
|
||
|
* 1: vehicle
|
||
|
* 2: weapon
|
||
|
*
|
||
|
* Return Values:
|
||
|
* [_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
||
|
*
|
||
|
*/
|
||
|
#include "script_component.hpp"
|
||
|
|
||
|
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
||
|
|
||
|
private ["_weaponPos", "_weaponDir", "_weaponPosDown"];
|
||
|
|
||
|
_weaponPos = ATLtoASL (_unit modelToWorld (_unit selectionPosition "RightHand"));
|
||
|
_weaponDir = _unit weaponDirection _weapon;
|
||
|
_weaponPosDown = _weaponPos vectorAdd [0,0,-MAXHEIGHT];
|
||
|
|
||
|
private ["_checkPosMiddle", "_checkPosLeft", "_checkPosRight", "_checkPosDown"];
|
||
|
|
||
|
_checkPosMiddle = [
|
||
|
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
||
|
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
||
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||
|
];
|
||
|
_checkPosLeft = [
|
||
|
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
||
|
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
||
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||
|
];
|
||
|
_checkPosRight = [
|
||
|
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
||
|
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
||
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||
|
];
|
||
|
_checkPosDown = [
|
||
|
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
||
|
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
||
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2) - MAXHEIGHT
|
||
|
];
|
||
|
|
||
|
/* UNCOMMENT THIS FOR DEBUGGING
|
||
|
weaponPos = ASLtoATL _weaponPos;
|
||
|
weaponPosDown = ASLtoATL _weaponPosDown;
|
||
|
checkPosMiddle = ASLtoATL _checkPosMiddle;
|
||
|
checkPosLeft = ASLtoATL _checkPosLeft;
|
||
|
checkPosRight = ASLtoATL _checkPosRight;
|
||
|
checkPosDown = ASLtoATL _checkPosDown;
|
||
|
|
||
|
onEachFrame {
|
||
|
drawLine3D [weaponPos, checkPosMiddle, [1,0,0,1]];
|
||
|
drawLine3D [weaponPos, checkPosLeft, [1,0,0,1]];
|
||
|
drawLine3D [weaponPos, checkPosRight, [1,0,0,1]];
|
||
|
drawLine3D [weaponPosDown, checkPosDown, [1,0,0,1]];
|
||
|
};*/
|
||
|
|
||
|
private ["_intersectsMiddle", "_intersectsLeft", "_intersectsRight", "_intersectsDown"];
|
||
|
|
||
|
_intersectsMiddle = lineIntersects [_weaponPos, _checkPosMiddle];
|
||
|
_intersectsLeft = lineIntersects [_weaponPos, _checkPosLeft];
|
||
|
_intersectsRight = lineIntersects [_weaponPos, _checkPosRight];
|
||
|
_intersectsDown = lineIntersects [_weaponPos, _checkPosDown] || {terrainIntersectASL [_weaponPosDown, _checkPosDown]};
|
||
|
|
||
|
[_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|