ACE3/addons/common/functions/fnc_syncedEventPFH.sqf

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#include "script_component.hpp"
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/*
* Author: ACE-Team
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*
* ?
*
* Arguments:
* ?
*
* Return Value:
* None
*
* Example:
* [?] call ace_common_fnc_syncedEventPFH
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*
* Public: No
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*/
if (!isServer) exitWith {false};
// Walk through the local synced events and clean up anything thats already EOL
// @TODO: This should be iteration limited to prevent FPS lag
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[GVAR(syncedEvents), {
_value params ["_eventTime", "_eventLog", "_globalEventTTL"];
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private _newEventLog = [];
// @TODO: This should be iteration limited to prevent FPS lag
{
private _eventEntry = _x;
private _ttlReturn = true;
if (_globalEventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
} else {
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_ttlReturn = call {_globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL}};
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};
if (_ttlReturn) then {
// Do event based TTL check
_eventEntry params ["_time", "", "_eventTTL"];
if (_eventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
} else {
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_ttlReturn = call {_eventTTL < 1 || {diag_tickTime < _time + _eventTTL}};
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};
};
// Finally drop it if the TTL check fails
if (_ttlReturn) then {
_newEventLog pushBack _x;
};
false
} count _eventLog;
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_value set [1, _newEventLog];
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false
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}] call CBA_fnc_hashEachPair;
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// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events