ACE3/addons/repair/functions/fnc_addSpareParts.sqf

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/*
* Author: Jonpas
* Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Amount <NUMBER> (default: 1)
* 2: Spare Part Classname <STRING> (default: "")
* 3: Force (add even if setting is disabled) <BOOL> (default: false)
*
* Return Value:
* None
*
* Example:
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* [vehicle] call ace_repair_fnc_addSpareParts
*
* Public: No
*/
#include "script_component.hpp"
private ["_part"];
params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]];
TRACE_2("params",_vehicle,_amount);
// Exit if ace_cargo is not loaded
if !(["ace_cargo"] call EFUNC(common,isModLoaded)) exitWith {};
// Collect until SettingsInitialized
if (isNil QGVAR(settingInitted)) exitWith {
if !(_vehicle in GVAR(addSparePartsCollection)) then {
GVAR(addSparePartsCollection) pushBack _vehicle;
};
};
// Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is)
if (!_force && !GVAR(addSpareParts)) exitWith {};
// Select appropriate part
if (_part == "") then {
if (_vehicle isKindOf "Car") then { _part = "ACE_Wheel" };
if (_vehicle isKindOf "Tank") then { _part = "ACE_Track" };
};
// Exit if no appropriate part
if (_part == "") exitWith {};
// Load
["AddCargoByClass", [_part, _vehicle, _amount]] call EFUNC(common,localEvent);