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67 lines
3.0 KiB
Markdown
67 lines
3.0 KiB
Markdown
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---
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layout: wiki
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title: HOT
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description: HOT 1/2/3 Missiles
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 13
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patch: 0
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---
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## 1. Overview
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### 1.1 Guidance
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HOT missile is a wire-guided SACLOS weapon. It requires the shooter to provide constant aiming in order to hit its target.
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### 1.2 Attack profiles
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The missile requires line of sight to the target at all times. Keep your crosshair on the target as the missile cruises toward it until impact.
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If you lose line of sight the missile will stop tracking toward your crosshair and will fly on its current trajectory. You can regain control if the missile re-enters line of sight.
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If the missile exceeds its maximum range the wire will snap and it will fly off in a random direction.
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### 1.3 Missile Types
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There are 4 HOT missiles included
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- HOT 1: Able to penetrate around 800mm RHA. Max range is 4000 meters. HEAT
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- HOT 2: Able to penetrate around 900mm RHA. Max range is 4000 meters. HEAT
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- HOT 2MP: Anti-Infantry. Contains 1000 steel balls that scatter on impact. Also contains a chemical incendiary device which has a kill radius of around 20 meters. Able to penetrate around 350mm RHA. Max range is 4000 meters. HE
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- HOT 3: Able to penetrate around 1250mm RHA. Max range is 4300 meters. Tandem HEAT
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## 2. Usage
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- Select the HOT launcher and aim toward your target. Once you fire the weapon you must keep your crosshair on the target until impact. Note: The HOT missile sits 0.5 meters above the crosshair
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- If the missile exceeds 4000 meters (4300 meters for the HOT 3) the wire will snap and you will lose control over the missile.
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- If the missile is 30 degrees outside of your current crosshair position the seeker will not be able to find the missile and you will lose control over it.
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## 3 Adding to vehicles
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- Easiest way to add is via the 1.70 Pylons system.
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- HOT missiles can also be added to other vehicles via config or script.
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### 3.1 Classnames
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- Weapons: `ace_hot_1_launcher`, `2_launcher`, `ace_hot_2mp_launcher`, `ace_hot_3_launcher`, `ace_hot_generic_launcher`
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- Magazines: `ace_hot_1_6Rnd`, `ace_hot_1_2Rnd`, `ace_hot_2_6Rnd`, `ace_hot_2_2Rnd`, `ace_hot_2mp_6Rnd`, `ace_hot_2mp_2Rnd`, `ace_hot_3_6Rnd`, `ace_hot_3_2Rnd`
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- Pylon Magazines: `ace_hot_1_PylonMissile_1Rnd`, `ace_hot_1_PylonRack_1Rnd`, `ace_hot_1_PylonRack_3Rnd`, `ace_hot_1_PylonRack_4Rnd`, `ace_hot_2_PylonMissile_1Rnd`, `ace_hot_2_PylonRack_1Rnd`, `ace_hot_2_PylonRack_3Rnd`, `ace_hot_2_PylonRack_4Rnd`, `ace_hot_2mp_PylonMissile_1Rnd`, `ace_hot_2mp_PylonRack_1Rnd`, `ace_hot_2mp_PylonRack_3Rnd`, `ace_hot_2mp_PylonRack_4Rnd`, `ace_hot_3_PylonMissile_1Rnd`, `ace_hot_3_PylonRack_1Rnd`, `ace_hot_3_PylonRack_3Rnd`, `ace_hot_3_PylonRack_4Rnd`
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### 3.2 Script Example
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- Adding HOT to e.g. a Cessna Civilian Plane:
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```cpp
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if (local this) then {
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this addWeaponTurret ["ace_hot_generic_launcher", [-1]];
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this addMagazineTurret ["ace_hot_2mp_6Rnd", [-1]];
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this addMagazineTurret ["ace_hot_3_6Rnd", [-1]];
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};
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```
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## 4. Dependencies
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{% include dependencies_list.md component="hot" %}
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