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27 lines
543 B
Plaintext
27 lines
543 B
Plaintext
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/*
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* Author: Dystopian
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* Clean variables on unit respawn.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_refuel_fnc_handleRespawn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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TRACE_1("respawn",_unit);
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if (isNull (_unit getVariable [QGVAR(nozzle), objNull])) exitWith {};
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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_unit setVariable [QGVAR(isRefueling), false];
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_unit setVariable [QGVAR(nozzle), nil, true];
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_unit setVariable [QGVAR(hint), nil];
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