ACE3/addons/repair/functions/fnc_canFullRepair.sqf

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#include "..\script_component.hpp"
/*
* Author: Ivanowicz
* Check if vehicle has non-empty hitpoint damage array and if any of the hitpoints has damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
*
* Return Value:
* Can Full Repair <BOOL>
*
* Example:
* [unit, vehicle] call ace_repair_fnc_canFullRepair
*
* Public: No
*/
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
private _return = false;
private _allHitPointsDamage = getAllHitPointsDamage _target;
if (_allHitPointsDamage isNotEqualTo []) then {
if ((_allHitPointsDamage select 2) findIf {_x > 0} != -1) then {
_return = true;
};
};
_return