2023-11-26 17:23:04 +00:00
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#include "..\script_component.hpp"
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/*
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* Author: Ivanowicz
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* Check if vehicle has non-empty hitpoint damage array and if any of the hitpoints has damage.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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*
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* Return Value:
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* Can Full Repair <BOOL>
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*
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* Example:
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* [unit, vehicle] call ace_repair_fnc_canFullRepair
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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private _return = false;
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2023-11-29 18:56:46 +00:00
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private _allHitPointsDamage = getAllHitPointsDamage _target;
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2023-11-26 17:23:04 +00:00
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2023-11-29 18:56:46 +00:00
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if (_allHitPointsDamage isNotEqualTo []) then {
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if ((_allHitPointsDamage select 2) findIf {_x > 0} != -1) then {
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2023-11-26 17:23:04 +00:00
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_return = true;
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};
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};
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_return
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