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https://github.com/acemod/ACE3.git
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57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
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/*
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* Author: Ruthberg
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* Shows the Yardage 450 screen elements
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*
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* Arguments:
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* Nothing
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*
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* Return Value:
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* Nothing
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*
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* Example:
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define __dsp (uiNamespace getVariable "ACE_RscYardage450")
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#define __ctrlTarget (__dsp displayCtrl 720041)
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#define __ctrlLaser (__dsp displayCtrl 720042)
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#define __ctrlRange (__dsp displayCtrl 720043)
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#define __ctrlMeters (__dsp displayCtrl 720044)
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#define __ctrlYards (__dsp displayCtrl 720045)
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if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {};
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GVAR(powerOnTime) = ACE_time;
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if (GVAR(active)) exitWith {};
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GVAR(active) = true;
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[{
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if (ACE_time - GVAR(powerOnTime) > 30) exitWith {
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GVAR(active) = false;
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74210 cutText ["", "PLAIN"];
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (currentWeapon ACE_player == "ACE_Yardage450" && cameraView == "GUNNER") then {
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74210 cutRsc ["ACE_RscYardage450", "PLAIN", 1, false];
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__ctrlLaser ctrlShow GVAR(lasing);
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if (GVAR(targetAcquired)) then {
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__ctrlTarget ctrlSetText "Target Acquired";
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__ctrlRange ctrlSetText GVAR(targetRangeText);
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} else {
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__ctrlTarget ctrlSetText "";
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__ctrlRange ctrlSetText "---";
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};
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__ctrlMeters ctrlShow !GVAR(useYards);
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__ctrlYards ctrlShow GVAR(useYards);
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} else {
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74210 cutText ["", "PLAIN"];
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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