ACE3/addons/captives/functions/fnc_canTakeCaptive.sqf

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2015-02-04 19:16:19 +00:00
/*
* Author: PabstMirror
* Checks the conditions for being able to take a unit captive
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* -
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
("ACE_CableTie" in (items _unit)) &&
{alive _target} &&
{!(_target getVariable [QGVAR(isCaptive), false])}