ACE3/addons/arsenal/ui/RscCommon.hpp

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Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_HITZONES 17
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
#define CT_ITEMSLOT 103
#define CT_CHECKBOX 77
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_UPPERCASE 0xC0
#define ST_LOWERCASE 0xD0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// Default grid
#define GUI_GRID_WAbs ((safezoneW / safezoneH) min 1.2)
#define GUI_GRID_HAbs (GUI_GRID_WAbs / 1.2)
#define GUI_GRID_W (GUI_GRID_WAbs / 40)
#define GUI_GRID_H (GUI_GRID_HAbs / 25)
#define GUI_GRID_X (safezoneX)
#define GUI_GRID_Y (safezoneY + safezoneH - GUI_GRID_HAbs)
// Default text sizes
#define GUI_TEXT_SIZE_SMALL (GUI_GRID_H * 0.8)
#define GUI_TEXT_SIZE_MEDIUM (GUI_GRID_H * 1)
#define GUI_TEXT_SIZE_LARGE (GUI_GRID_H * 1.2)
class ScrollBar;
class RscObject;
class RscText;
class RscTextSmall;
class RscTitle;
class RscProgress;
class RscProgressNotFreeze;
class RscPicture;
class RscLadderPicture;
class RscPictureKeepAspect;
class RscHTML;
class RscButton;
class RscShortcutButton;
class RscButtonSmall;
class RscEdit;
class RscCombo;
class RscListBox;
class RscListNBox;
class RscXListBox;
class RscTree;
class RscSlider;
class RscSliderH;
class RscXSliderH;
class RscActiveText;
class RscStructuredText;
class RscControlsGroup;
class RscToolbox;
class RscMapControl;
class RscCheckBox;
class RscFrame;
class ctrlDefault;
class ctrlControlsGroup;
class ctrlDefaultText;
class ctrlDefaultButton;
class RscBackgroundStripeTop;
class RscBackgroundStripeBottom;
class RscIGText;
class RscIGProgress;
class RscListBoxKeys;
class RscControlsGroupNoScrollbars;
class RscControlsGroupNoHScrollbars;
class RscControlsGroupNoVScrollbars;
class RscLine;
class RscActivePicture;
class RscButtonTextOnly;
class RscShortcutButtonMain;
class RscButtonEditor;
class RscIGUIShortcutButton;
class RscGearShortcutButton;
class RscButtonMenu;
class RscButtonMenuOK;
class RscButtonMenuCancel;
class RscButtonMenuSteam;
class RscLoadingText;
class RscIGUIListBox;
class RscIGUIListNBox;
class RscBackground;
class RscBackgroundGUI;
class RscBackgroundGUILeft;
class RscBackgroundGUIRight;
class RscBackgroundGUIBottom;
class RscBackgroundGUITop;
class RscBackgroundGUIDark;
class RscBackgroundLogo;
class RscMapControlEmpty;
class RscVignette;
class CA_Mainback;
class CA_Back;
class CA_Title_Back;
class CA_Black_Back;
class CA_Title;
class CA_Logo;
class CA_Logo_Small;
class CA_RscButton;
class CA_RscButton_dialog;
class CA_Ok;
class CA_Ok_image;
class CA_Ok_image2;
class CA_Ok_text;
class ctrlCheckbox;
class ctrlCheckboxBaseline;
class ctrlStatic;
class ctrlControlsGroupNoScrollbars;
class ctrlStructuredText;
class RscTextMulti;
class RscTreeSearch;
class RscVideo;
class RscVideoKeepAspect;
class RscActivePictureKeepAspect;
class RscEditMulti;
class RscMapSignalBackground;
class RscMapSignalPicture;
class RscMapSignalText;
class RscColorPicker;
class RscInterlacingScreen;
class RscFeedback;
class RscTrafficLight;
class RscButtonSearch;
class RscIGUIText;
class RscOpticsText;
class RscOpticsValue;
class RscIGUIValue;
class RscButtonMenuMain;
class RscButtonTestCentered;
class RscDisplaySingleMission_ChallengeOverviewGroup;
class RscDisplayDebriefing_RscTextMultiline;
class RscDisplayDebriefing_ListGroup;
class RscButtonArsenal;
class RscTextNoShadow;
class RscButtonNoColor;
class RscToolboxButton;
class ctrlStaticPicture;
class ctrlStaticPictureKeepAspect;
class ctrlStaticPictureTile;
class ctrlStaticFrame;
class ctrlStaticLine;
class ctrlStaticMulti;
class ctrlStaticBackground;
class ctrlStaticOverlay;
class ctrlStaticTitle;
class ctrlStaticFooter;
class ctrlStaticBackgroundDisable;
class ctrlStaticBackgroundDisableTiles;
class ctrlButton;
class ctrlButtonPicture;
class ctrlButtonPictureKeepAspect;
class ctrlButtonOK;
class ctrlButtonCancel;
class ctrlButtonClose;
class ctrlButtonToolbar;
class ctrlButtonSearch;
class ctrlButtonExpandAll;
class ctrlButtonCollapseAll;
class ctrlButtonFilter;
class ctrlEdit;
class ctrlEditMulti;
class ctrlSliderV;
class ctrlSliderH;
class ctrlCombo;
class ctrlComboToolbar;
class ctrlListbox;
class ctrlToolbox;
class ctrlToolboxPicture;
class ctrlToolboxPictureKeepAspect;
class ctrlCheckboxes;
class ctrlCheckboxesCheckbox;
class ctrlProgress;
class ctrlHTML;
class ctrlActiveText;
class ctrlActivePicture;
class ctrlActivePictureKeepAspect;
class ctrlTree;
class ctrlControlsGroupNoHScrollbars;
class ctrlControlsGroupNoVScrollbars;
class ctrlShortcutButton;
class ctrlShortcutButtonOK;
class ctrlShortcutButtonCancel;
class ctrlShortcutButtonSteam;
class ctrlXListbox;
class ctrlXSliderV;
class ctrlXSliderH;
class ctrlMenu;
class ctrlMenuStrip;
class ctrlMap;
class ctrlMapEmpty;
class ctrlMapMain;
class ctrlListNBox;
class ctrlCheckboxToolbar;
class Display3DEN {
class ContextMenu :ctrlMenu {
class Items {
class Arsenal {
action= QUOTE(call FUNC(open3DEN));
};
};
};
class Controls {
class MenuStrip: ctrlMenuStrip {
class Items {
class Tools {
items[] += {"ACE_arsenal_portVALoadouts"};
};
class ACE_arsenal_portVALoadouts {
text = CSTRING(portLoadoutsText);
picture = "\z\ace\logo_ace3_ca.paa";
action = "call ace_arsenal_fnc_portVALoadouts;";
};
};
};
};
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
};