2015-08-09 12:53:13 +00:00
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/*
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* Author: commy2
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*
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* Handle the Weapon Changed Event
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, _currentWeapon] call ace_dragging_fnc_handlePlayerWeaponChanged;
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*
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* Public: No
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*/
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2015-03-18 14:42:33 +00:00
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#include "script_component.hpp"
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2015-08-09 12:53:13 +00:00
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params ["_unit", "_weapon"];
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2015-03-18 14:42:33 +00:00
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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// drop dragged object when selecting a non-primary weapon
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if (_weapon != primaryWeapon _unit) then {
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private "_draggedObject";
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_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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2015-03-25 12:32:59 +00:00
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private "_carriedObject";
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_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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2015-03-18 14:42:33 +00:00
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2015-03-25 12:32:59 +00:00
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if (_carriedObject isKindOf "CAManBase") then {
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if (_weapon != primaryWeapon _unit) then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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} else {
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2015-03-18 14:42:33 +00:00
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2015-03-25 12:32:59 +00:00
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// drop carried object when selecting any weapon
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if (_weapon != "") then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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2015-03-18 14:42:33 +00:00
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};
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