2015-08-16 18:14:54 +00:00
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/*
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* Author: commy2
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* Spawns an object of specified string, at specified position with specified damage taken.
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*
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* Arguments:
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* 0: Item classname <STRING>
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* 1: Position <ARRAY>
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* 2: Damage <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["classname", [0, 0, 0], 1] call ace_repair_fnc_spawnObject
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*
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* Public: No
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*/
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2015-03-29 01:35:55 +00:00
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#include "script_component.hpp"
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2015-08-09 06:54:44 +00:00
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params ["_item", "_position", ["_damage", 0]];
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TRACE_3("params",_item,_position,_damage);
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2015-03-29 01:35:55 +00:00
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// randomized end position
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_position = _position vectorAdd [1 - random 2, 1 - random 2, 0];
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_item = createVehicle [_item, _position, [], 0, "NONE"];
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_item setPosASL _position;
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["fixCollision", _item] call EFUNC(common,localEvent);
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["fixPosition", _item] call EFUNC(common,localEvent);
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_item setDamage _damage;
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