ACE3/addons/recoil/functions/fnc_camShake.sqf

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// TMR: Small Arms - Recoil initialization and functions
// (C) 2013 Ryan Schultz. See LICENSE.
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// Edited for compatability in ACE by KoffeinFlummi
// Edited by commy2
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#include "script_component.hpp"
#define BASE_POWER 0.40
#define BASE_TIME 0.19
#define BASE_FREQ 13
#define RECOIL_COEF 40
private ["_unit", "_weapon", "_muzzle", "_ammo"];
_unit = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
_ammo = _this select 4;
if (_weapon in [handgunWeapon _unit, "Throw", "Put"]) exitWith {};
private ["_powerMod", "_timeMod", "_freqMod", "_powerCoef"];
_powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
_timeMod = 0;
_freqMod = 0;
_powerCoef = 0;
if (_unit != vehicle _unit) then {
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_powerCoef = getNumber (configFile >> "CfgWeapons" >> _weapon >> QUOTE(GVAR(shakeMultiplier)));
_powerCoef = _powerCoef * getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(GVAR(shakeMultiplier)));
} else {
private ["_type", "_config", "_recoil"];
_type = ["recoil", "recoilProne"] select (stance _unit == "PRONE");
_config = configFile >> "CfgWeapons" >> _weapon;
_recoil = if (_muzzle == _weapon) then {
getText (_config >> _type)
} else {
getText (_config >> _muzzle >> _type)
};
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil);
if (count _recoil < 2) exitWith {};
_powerCoef = _recoil select 1;
_powerCoef = (call compile format ["%1", _powerCoef]) * RECOIL_COEF;
};
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if (_unit getVariable [QUOTE(EGVAR(resting,weaponRested)), false]) then {_powerMod = _powerMod - 0.07};
if (_unit getVariable [QUOTE(EGVAR(resting,bipodDeployed)), false]) then {_powerMod = _powerMod - 0.11};
private "_camshake";
_camshake = [
_powerCoef * (BASE_POWER + _powerMod) max 0,
BASE_TIME + _timeMod max 0,
BASE_FREQ + _freqMod max 0
];
addCamShake _camshake;