2015-02-20 05:45:17 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: esteldunedain
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2015-02-20 05:45:17 +00:00
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* Start linking the belt
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*
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* Argument:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_player,_target);
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if (vehicle _target != _target) exitWith {false};
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private ["_magazineCfg","_magazineType"];
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_magazineType = currentMagazine _target;
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_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
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if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
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// Check if the ammo is not empty or full
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private "_ammoCount";
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_ammoCount = _target ammo currentWeapon _target;
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// Exit if the belt is full or empty
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if ((_ammoCount == 0) || (getNumber (_magazineCfg >> "count") - _ammoCount) == 0) exitWith {false};
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// Check if the player has any of the same same magazines
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// Calculate max ammo it can link
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private "_maxAmmo";
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_maxAmmo = 0;
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{
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_maxAmmo = _maxAmmo max (_x select 1);
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} forEach ([magazinesAmmo _player, {_this select 0 == _magazineType}] call EFUNC(common,filter));
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if (_maxAmmo == 0) exitWith {};
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2015-03-06 04:34:38 +00:00
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2015-02-20 05:45:17 +00:00
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// Condition to call each frame
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_condition = {
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EXPLODE_2_PVT((_this select 0),_player,_target);
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2015-03-15 12:00:10 +00:00
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([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
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2015-02-20 05:45:17 +00:00
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};
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_onFinish = {
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EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
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// Raise event on remote unit
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["linkedAmmo", [_target], [_target, _player, _magazine]] call EFUNC(common,targetEvent);
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};
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_onFailure = {
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EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
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[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
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// Add back the magazine with the former ammo count
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_player addMagazine _magazine;
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};
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2015-03-24 03:34:41 +00:00
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_player playActionNow "PutDown";
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2015-02-20 05:45:17 +00:00
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// Remove the magazine with maximum remaining ammo
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[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
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// Call progress bar
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[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize "STR_ACE_Reload_LinkingBelt"), _condition] call EFUNC(common,progressBar);
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