ACE3/addons/goggles/functions/fnc_handleKilled.sqf

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#include "script_component.hpp"
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/*
* Author: Garth 'L-H' de Wet, commy2
* Handles the player dying.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Function is handled? <BOOL>
*
* Example:
* [bob] call ace_goggles_fnc_handleKilled
*
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* Public: No
*/
params ["_unit"];
if (_unit != ACE_player) exitWith {true};
if (GVAR(effects) == 0) exitWith {true};
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call FUNC(removeGlassesEffect);
if (GVAR(effects) == 2) then {
GVAR(PostProcessEyes) ppEffectEnable false;
SETGLASSES(_unit,GLASSESDEFAULT);
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_unit setVariable ["ACE_EyesDamaged", false];
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if (GVAR(DustHandler) != -1) then {
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
};
GVAR(DustHandler) = -1;
};
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true