ACE3/addons/gestures/CfgVehicles.hpp

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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ADDON {
displayName = CSTRING(Gestures);
condition = QUOTE((canStand _target) && GVAR(ReloadMutex) && {GVAR(showOnInteractionMenu) == 2});
statement = "";
showDisabled = 1;
priority = 3.5;
icon = PATHTOF(UI\gestures_ca.paa);
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class GVAR(Advance) {
displayName = CSTRING(BIgestureAdvance);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureAdvance';);
showDisabled = 1;
priority = 1.9;
};
class GVAR(Go) {
displayName = CSTRING(BIgestureGo);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
showDisabled = 1;
priority = 1.8;
};
class GVAR(Follow) {
displayName = CSTRING(BIgestureFollow);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFollow';);
showDisabled = 1;
priority = 1.7;
};
class GVAR(Up) {
displayName = CSTRING(BIgestureUp);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureUp';);
showDisabled = 1;
priority = 1.5;
};
class GVAR(CeaseFire) {
displayName = CSTRING(BIgestureCeaseFire);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
showDisabled = 1;
priority = 1.3;
};
class GVAR(Freeze) {
displayName = CSTRING(BIgestureFreeze);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFreeze';);
showDisabled = 1;
priority = 1.2;
};
class GVAR(Forward) {
displayName = CSTRING(forward);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.9;
};
class GVAR(Regroup) {
displayName = CSTRING(regroup);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.8;
};
class GVAR(Stop) {
displayName = CSTRING(stop);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.7;
};
class GVAR(Cover) {
displayName = CSTRING(cover);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.6;
};
class GVAR(Point) {
displayName = CSTRING(point);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.5;
};
class GVAR(Engage) {
displayName = CSTRING(engage);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.4;
};
class GVAR(Hold) {
displayName = CSTRING(hold);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.3;
};
class GVAR(Warning) {
displayName = CSTRING(warning);
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
showDisabled = 1;
priority = 1.2;
};
/*
class class GVAR(Yes) {
displayName = ECSTRING(common,Yes);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
showDisabled = 1;
priority = 1.1;
};
class class GVAR(No) {
displayName = ECSTRING(common,No);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureNo';);
showDisabled = 1;
priority = 1.0;
};
class class GVAR(Hi) {
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displayName = CSTRING(Hi);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
showDisabled = 1;
priority = 0.9;
};
*/
};
};
};
};