mirror of
https://github.com/acemod/ACE3.git
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80 lines
1.5 KiB
Plaintext
80 lines
1.5 KiB
Plaintext
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.01,0.01,0.01,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower=500; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4 {
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texture="#(argb,8,8,3)color(1,1,1,1,as)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5 {
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texture="#(rgb,1,1,1)color(0.2,0.2,1,1)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7 {
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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