2015-01-25 03:56:23 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: esteldunedain
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2015-01-25 03:56:23 +00:00
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*
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* Add line to draw on debug
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*
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* Argument:
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* 0: Start point ASL (Array)
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* 1: End point ASL (Array)
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* 2: Color (Array)
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*
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* Return value:
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*
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*/
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#include "script_component.hpp"
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if (isNil QGVAR(debugLines)) then {
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GVAR(debugLines) = [];
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GVAR(debugLinesIndex) = 0;
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};
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if (count GVAR(debugLines) < 100) then {
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GVAR(debugLines) pushBack _this;
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GVAR(debugLinesIndex) = 0;
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} else {
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GVAR(debugLines) set [GVAR(debugLinesIndex), _this];
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GVAR(debugLinesIndex) = (GVAR(debugLinesIndex) + 1) mod 100;
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};
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if (isNil QGVAR(debugDrawHandler)) then {
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GVAR(debugDrawHandler) = addMissionEventHandler ["Draw3D", {
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if (count GVAR(debugLines) == 0) exitWith {
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2015-01-25 04:05:19 +00:00
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removeMissionEventHandler ["Draw3D", GVAR(debugDrawHandler)];
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2015-01-25 03:56:23 +00:00
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GVAR(debugDrawHandler) = nil;
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};
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{
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_p0 = _x select 0;
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if (!surfaceIsWater _p0) then {
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_p0 = ASLtoATL _p0;
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};
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_p1 = _x select 1;
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if (!surfaceIsWater _p1) then {
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_p1 = ASLtoATL _p1;
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};
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drawLine3D [_p0, _p1, _x select 2];
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} forEach GVAR(debugLines);
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}];
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};
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