ACE3/addons/common/functions/fnc_doAnimation.sqf

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/*
* Author: commy2
*
* Execute an animation. This is used to not break things like the unconsciousness animation.
*
* Argument:
* 0: Unit (Object)
* 1: Animation (String)
* 2: Priority of the animation. (Number, optional default: 0)
* 0: PlayMove
* 1: PlayMoveNow
* 2: SwitchMove (no transitional animation, doesn't overwrite priority 1)
*
* Return value:
* Nothing
*/
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#include "script_component.hpp"
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private ["_force"];
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PARAMS_3(_unit,_animation,_priority);
_force = False;
// no animation given
if (isNil "_animation") exitWith {
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ACE_LOGERROR_1("No animation specified in %1.",_fnc_scriptNameParent);
};
if (isNil "_priority") then {
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_priority = 0;
};
if (count _this > 3) then {
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_force = _this select 3;
};
// don't overwrite more important animations
if (_unit getVariable ["ACE_isUnconscious", false] && {(_animation != "Unconscious")} && {!_force}) exitWith {};
// don't go unconscious if the unit isn't unconscious
if (_animation == "Unconscious" && {!((_unit getVariable ["ACE_isUnconscious", false]) || (_unit getVariable ["ACE_isDead", false]))}) exitWith {};
// switchMove "" no longer works in dev 1.37
if (_animation == "") then {
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_animation = [_unit] call FUNC(getDefaultAnim);
};
//if (_animation == animationState _unit) exitWith {};
switch (_priority) do {
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case 0 : {
if (_unit == vehicle _unit) then {
[_unit, format ["{_this playMove '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
} else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
[_unit, format ["{_this playMove '%1'}", _animation]] call FUNC(execRemoteFnc);
};
};
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case 1 : {
if (_unit == vehicle _unit) then {
[_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
} else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
[_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc);
};
};
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case 2 : {
// try playMoveNow first
if (_unit == vehicle _unit) then {
[_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc);
} else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
[_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc);
};
// if animation doesn't respond, do switchMove
if (animationState _unit != _animation) then {
// Execute on all machines. SwitchMove has local effects.
[_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc);
};
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};
default {};
};
["Anim", [_priority, _animation]] call FUNC(log);