ACE3/addons/atragmx/functions/fnc_create_dialog.sqf

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/*
* Author: Ruthberg
* Creates the ATragMX dialog
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_create_dialog
*
* Public: No
*/
#include "script_component.hpp"
//if (dialog) exitWith { false };
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if (underwater ACE_player) exitWith { false };
if (!("ACE_ATragMX" in (uniformItems ACE_player)) && !("ACE_ATragMX" in (vestItems ACE_player))) exitWith { false };
createDialog 'ATragMX_Display';
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call FUNC(update_target_selection);
GVAR(showMainPage) call FUNC(show_main_page);
GVAR(showAddNewGun) call FUNC(show_add_new_gun);
GVAR(showAtmoEnvData) call FUNC(show_atmo_env_data);
GVAR(showGunAmmoData) call FUNC(show_gun_ammo_data);
GVAR(showGunList) call FUNC(show_gun_list);
GVAR(showRangeCard) call FUNC(show_range_card);
if (GVAR(showRangeCard)) then {
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ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 5001);
[] call FUNC(update_range_card);
};
GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
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GVAR(showSolutionSetup) call FUNC(show_solution_setup);
GVAR(showTargetData) call FUNC(show_target_data);
GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);
GVAR(showTargetSpeedAssistTimer) call FUNC(show_target_speed_assist_timer);
[GVAR(currentGun), false, true] call FUNC(change_gun);
{
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lbAdd [6000, _x select 0];
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} forEach GVAR(gunList);
true