2016-02-21 19:26:30 +00:00
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/*
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* Author: commy2
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* Initializes the modifier key handler.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public : No
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*/
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#include "script_component.hpp"
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2016-03-02 22:14:23 +00:00
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_this spawn {//
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waitUntil {!isNull findDisplay 46};//
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sleep 2;//
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2016-02-21 19:26:30 +00:00
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2016-03-02 22:14:23 +00:00
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disableSerialization;
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2016-02-21 19:26:30 +00:00
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2016-03-02 22:14:23 +00:00
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params ["_display"];
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_display displayAddEventHandler ["KeyDown", {_this call FUNC(handleModifierKey)}];
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_display displayAddEventHandler ["KeyUp", {_this call FUNC(handleModifierKeyUp)}];
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};//
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//@todo, remove all lines with comments after CBA update, events rewrite branch
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// note 2, will break in save games after ~ 10 seconds thanks to CBA, fixed with above
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