2015-08-31 22:35:56 +00:00
|
|
|
/*
|
|
|
|
* Author: KoffeinFlummi, Glowbal
|
|
|
|
* Does the blood screen effect, just like BIS_fnc_bloodeffect, but in non-sheduled environment.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Effect multiplier <NUMBER>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
2017-06-08 13:31:51 +00:00
|
|
|
* Example:
|
|
|
|
* [2] call ace_medical_fnc_showBloodEffect
|
|
|
|
*
|
2015-08-31 22:35:56 +00:00
|
|
|
* Public: Yes
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
params ["_bloodRemaining"];
|
|
|
|
|
|
|
|
disableSerialization;
|
|
|
|
|
|
|
|
// get already existing controls, or create them
|
|
|
|
|
2017-10-10 14:39:59 +00:00
|
|
|
private _fxBloodControls = GETUVAR(GVAR(FXBloodControls),[]);
|
2015-08-31 22:35:56 +00:00
|
|
|
|
2017-10-10 14:39:59 +00:00
|
|
|
private _bloodCtrl1 = controlNull;
|
|
|
|
private _bloodCtrl2 = controlNull;
|
|
|
|
private _bloodCtrl3 = controlNull;
|
2015-08-31 22:35:56 +00:00
|
|
|
if (count _fxBloodControls != 3) then {
|
|
|
|
_bloodCtrl1 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
|
|
|
_bloodCtrl2 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
|
|
|
_bloodCtrl3 = findDisplay 46 ctrlCreate ["RscPicture", -1];
|
|
|
|
|
|
|
|
// set their textures, screen position etc.
|
|
|
|
_bloodCtrl1 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_lower_ca.paa";
|
|
|
|
_bloodCtrl2 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_middle_ca.paa";
|
|
|
|
_bloodCtrl3 ctrlSetText "A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_upper_ca.paa";
|
|
|
|
|
|
|
|
// positions are from config
|
2016-09-04 14:44:22 +00:00
|
|
|
private _ctrlPosition = [
|
2015-08-31 22:35:56 +00:00
|
|
|
((0 * safezoneW) + safezoneX) + ((safezoneW - (2.125 * safezoneW * 3/4)) / 2),
|
|
|
|
(-0.0625 * safezoneH) + safezoneY,
|
|
|
|
2.125 * safezoneW * 3/4,
|
|
|
|
1.125 * safezoneH
|
|
|
|
];
|
|
|
|
|
|
|
|
_bloodCtrl1 ctrlSetPosition _ctrlPosition;
|
|
|
|
_bloodCtrl2 ctrlSetPosition _ctrlPosition;
|
|
|
|
_bloodCtrl3 ctrlSetPosition _ctrlPosition;
|
|
|
|
|
|
|
|
_fxBloodControls = [_bloodCtrl1, _bloodCtrl2, _bloodCtrl3];
|
|
|
|
SETUVAR(GVAR(FXBloodControls),_fxBloodControls);
|
|
|
|
} else {
|
|
|
|
_bloodCtrl1 = _fxBloodControls select 0;
|
|
|
|
_bloodCtrl2 = _fxBloodControls select 1;
|
|
|
|
_bloodCtrl3 = _fxBloodControls select 2;
|
|
|
|
};
|
|
|
|
|
|
|
|
// reset everything
|
|
|
|
_bloodCtrl1 ctrlSetFade 1;
|
|
|
|
_bloodCtrl2 ctrlSetFade 1;
|
|
|
|
_bloodCtrl3 ctrlSetFade 1;
|
|
|
|
|
|
|
|
_bloodCtrl1 ctrlCommit 0;
|
|
|
|
_bloodCtrl2 ctrlCommit 0;
|
|
|
|
_bloodCtrl3 ctrlCommit 0;
|
|
|
|
|
|
|
|
if (_bloodRemaining < 5) exitWith {
|
|
|
|
// nothing
|
|
|
|
};
|
|
|
|
|
|
|
|
if (_bloodRemaining < 25) exitWith {
|
|
|
|
_bloodCtrl1 ctrlSetFade 0.2;
|
|
|
|
_bloodCtrl1 ctrlCommit 0.2;
|
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlSetFade 1;
|
|
|
|
(_this select 0) ctrlCommit 0.8;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
if (_bloodRemaining < 40) exitWith {
|
|
|
|
_bloodCtrl1 ctrlSetFade 0.2;
|
|
|
|
_bloodCtrl2 ctrlSetFade 0.85;
|
|
|
|
_bloodCtrl1 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl2 ctrlCommit 0.2;
|
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlCommit 1;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlCommit 0.8;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 1.2] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
if (_bloodRemaining < 55) exitWith {
|
|
|
|
_bloodCtrl1 ctrlSetFade 0.2;
|
|
|
|
_bloodCtrl2 ctrlSetFade 0.7;
|
|
|
|
_bloodCtrl1 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl2 ctrlCommit 0.2;
|
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlSetFade 1;
|
|
|
|
(_this select 2) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlCommit 1;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlCommit 0.8;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 1.2] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
if (_bloodRemaining < 70) exitWith {
|
|
|
|
_bloodCtrl1 ctrlSetFade 0.2;
|
|
|
|
_bloodCtrl2 ctrlSetFade 0.7;
|
|
|
|
_bloodCtrl3 ctrlSetFade 0.85;
|
|
|
|
_bloodCtrl1 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl2 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl3 ctrlCommit 0.2;
|
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlSetFade 1;
|
|
|
|
(_this select 2) ctrlSetFade 1;
|
|
|
|
(_this select 2) ctrlCommit 1.5;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 1) ctrlCommit 1;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 1.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlCommit 0.8;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 2.2] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
//default
|
|
|
|
_bloodCtrl1 ctrlSetFade 0.2;
|
|
|
|
_bloodCtrl2 ctrlSetFade 0.7;
|
|
|
|
_bloodCtrl3 ctrlSetFade 0.7;
|
|
|
|
_bloodCtrl1 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl2 ctrlCommit 0.2;
|
|
|
|
_bloodCtrl3 ctrlCommit 0.2;
|
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlSetFade 1;
|
|
|
|
(_this select 1) ctrlSetFade 1;
|
|
|
|
(_this select 2) ctrlSetFade 1;
|
|
|
|
(_this select 2) ctrlCommit 1.5;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 0.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 1) ctrlCommit 1;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 1.7] call CBA_fnc_waitAndExecute;
|
2015-08-31 22:35:56 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
(_this select 0) ctrlCommit 0.8;
|
2016-06-27 03:18:53 +00:00
|
|
|
}, _fxBloodControls, 2.2] call CBA_fnc_waitAndExecute;
|