ACE3/addons/common/functions/fnc_getWeaponIndex.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Get the index of the weapon.
*
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* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
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* Return Value:
* Weapon index <NUMBER>
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* 0 = primary
* 1 = secondary
* 2 = handgun
* -1 = other
*
* Example:
* [bob, "gun"] call ace_common_fnc_getWeaponIndex
*
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* Public: Yes
*/
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params ["_unit", "_weapon"];
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if (_weapon == "") exitWith {-1};
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[
primaryWeapon _unit,
secondaryWeapon _unit,
handgunWeapon _unit
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] find _weapon // return