ACE3/addons/interaction/functions/fnc_canGroupDropDistantUnits.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Checks if the unit can drop distant units from their group
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Unit can drop distant units <BOOL>
*
* Example:
* [player] call ace_interaction_fnc_canGroupDropDistantUnits
*
* Public: No
*/
params ["_unit"];
(_unit == leader _unit) && {missionNamespace getVariable [QGVAR(groupDropUnitDistance), 100] > 0}