ACE3/addons/common/functions/fnc_setSetting.sqf

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/*
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* Author: esteldunedain
* Change the value of an existing setting if it was not previously forced. Force if neccesary.
* If executed on clients it has local effect.
* If executed on server it can have global effect if the last parameter is set to true.
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*
* Arguments:
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* 0: Setting name <STRING>
* 1: Value <ANY>
* 2: Force it? (default: false) <BOOL>
* 3: Broadcast the change to all clients (default: false) <BOOL>
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*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
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params ["_name", "_value", ["_force", false], ["_broadcastChanges", false]];
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private ["_settingData", "_failed"];
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_settingData = [_name] call FUNC(getSettingData);
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// Exit if the setting does not exist
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if (count _settingData == 0) exitWith {};
// Exit if the setting is already forced
if (_settingData select 6) exitWith {};
// If the type is not equal, try to cast it
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_failed = false;
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if (typeName _value != _settingData select 1) then {
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_failed = true;
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if (_settingData select 1 == "BOOL" && typeName _value == "SCALAR") then {
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// If value is not 0 or 1 consider it invalid and don't set anything
if (_value isEqualTo 0) then {
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_value = false;
_failed = false;
};
if (_value isEqualTo 1) then {
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_value = true;
_failed = false;
};
};
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if (_settingData select 1 == "COLOR" && typeName _value == "ARRAY") then {
_failed = false;
};
};
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if (_failed) exitWith {};
// Force it if it was required
_settingData set [6, _force];
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// Exit if the value didn't change
if (_value isEqualTo (missionNamespace getVariable _name)) exitWith {};
// Update the variable
TRACE_2("Variable Updated",_name,_value);
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missionNamespace setVariable [_name, _value];
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if (isServer && {_broadcastChanges}) then {
// Publicize the new value
publicVariable _name;
// Raise event globally, this publicizes eventual changes in _force status so clients can update it locally
["SettingChanged", [_name, _value, _force]] call FUNC(globalEvent);
} else {
// Raise event locally
["SettingChanged", [_name, _value, _force]] call FUNC(localEvent);
};