ACE3/addons/fcs/functions/fnc_firedEH.sqf

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/*
* Author: KoffeinFlummi
*
* Adjusts the direction of a shell.
*
* Arguments:
* -> arguments of the FiredBIS EH
*
* Return Value:
* None
*/
#include "script_component.hpp"
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_projectile"];
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_vehicle = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;
_magazine = _this select 5;
_projectile = _this select 6;
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private ["_gunner", "_turret"];
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_gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
_turret = [_gunner] call EFUNC(common,getTurretIndex);
if (ACE_player != _gunner) exitWith {};
private ["_FCSMagazines", "_FCSElevation", "_offset"];
_FCSMagazines = _vehicle getVariable format ["%1_%2", QGVAR(Magazines), _turret];
_FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
if !(_magazine in _FCSMagazines) exitWith {};
// GET ELEVATION OFFSET OF CURRENT MAGAZINE
_offset = 0;
{
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if (_x == _magazine) exitWith {
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_offset = _FCSElevation select _forEachIndex;
};
} forEach _FCSMagazines;
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection);
// Air burst missile
// may need to get rewritten
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_Airburst") == 1) then {
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_this spawn {
_vehicle = _this select 0;
_projectile = _this select 6;
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_distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle];
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if (_distance < 50) exitWith {};
if (_distance > 1500) exitWith {};
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waitUntil {_projectile distance _vehicle > _distance || {!alive _projectile}};
if (!alive _projectile) exitWith {};
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_position = getPosATL _projectile;
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_subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"];
_subMunition setPosATL _position;
_subMunition setVelocity [0, 0, -10];
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deleteVehicle _projectile;
};
};