2015-03-10 21:01:46 +00:00
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/*
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* Author: PabstMirror
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* Gets nearest fence object (not actully used, left for utility)
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* The return value <OBJECT>
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*
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* Example:
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* [player] call ace_logistics_wirecutter_fnc_getNearestFence
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*
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* Public: Yes
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*/
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2015-01-28 09:22:39 +00:00
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#include "script_component.hpp"
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private "_nearestFence";
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PARAMS_1(_unit);
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_nearestFence = objNull;
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{
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if ((isNull _nearestFence) && {[_x] call FUNC(isFence)}) then {
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_nearestFence = _x;
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};
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2015-03-10 21:01:46 +00:00
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} forEach nearestObjects [_unit, [], 15];
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2015-01-28 09:22:39 +00:00
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_nearestFence
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