ACE3/addons/sandbag/functions/fnc_handlePlayerInventoryChanged.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Handle the InventoryChanged event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, "weapon"] call ace_sandbag_fnc_handlePlayerInventoryChanged
*
* Public: No
*/
params ["_unit"];
if (_unit getVariable [QGVAR(isDeploying), false]) then {
if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) then {
[_unit] call FUNC(deployCancel);
};
};