2016-10-06 20:37:38 +00:00
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/*
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* Author: KoffeinFlummi, commy2, SilentSpike
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* Start a cook-off in the given ammo box.
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*
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* Arguments:
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* 0: Ammo box <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box] call ace_cookoff_fnc_cookOffBox
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_box"];
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if (_box getVariable [QGVAR(isCookingOff), false]) exitWith {};
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_box setVariable [QGVAR(isCookingOff), true];
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2017-01-02 23:55:44 +00:00
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if (local _box) then {
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2016-10-06 20:37:38 +00:00
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[QGVAR(cookOffBox), _box] call CBA_fnc_remoteEvent;
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};
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[{
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params ["_box"];
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// Box will start smoking
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private _smoke = "#particlesource" createVehicleLocal [0,0,0];
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_smoke setParticleClass "AmmoSmokeParticles2";
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_smoke attachTo [_box, [0,0,0]];
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private _effects = [_smoke];
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if (isServer) then {
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private _sound = createSoundSource ["Sound_Fire", position _box, [], 0];
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_effects pushBack _sound;
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};
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[{
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params ["_box", "_effects"];
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// These functions are smart and do all the cooking off work
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if (local _box) then {
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2017-12-06 19:13:10 +00:00
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if (GVAR(ammoCookoffDuration) == 0) exitWith {};
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([_box] call FUNC(getVehicleAmmo)) params ["_mags", "_total"];
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[_box, _mags, _total] call FUNC(detonateAmmunition);
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2016-10-06 20:37:38 +00:00
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// This shit is busy being on fire, magazines aren't accessible/usable
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clearMagazineCargoGlobal _box;
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};
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// Light the fire (also handles lighting)
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private _fire = "#particlesource" createVehicleLocal [0,0,0];
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_fire setParticleClass "AmmoBulletCore";
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_fire attachTo [_box, [0,0,0]];
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_effects pushBack _fire;
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[{
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params ["_box", "_effects"];
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{
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deleteVehicle _x;
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} forEach _effects;
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if (local _box) then {
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_box setDamage 1;
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};
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2017-06-02 21:20:36 +00:00
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}, [_box, _effects], COOKOFF_TIME_BOX] call CBA_fnc_waitAndExecute; // TODO: Change so that box is alive until no ammo left, with locality in mind
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}, [_box, _effects], SMOKE_TIME] call CBA_fnc_waitAndExecute;
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}, _box, IGNITE_TIME] call CBA_fnc_waitAndExecute;
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