ACE3/addons/nightvision/functions/fnc_onFiredPlayer.sqf

67 lines
2.5 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2, Dslyecxi, PabstMirror
* Change the blending when the player fires. Called from the unified fired EH only for the local player and his vehicle.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* [clientFiredBIS-XEH] call ace_nightvision_fnc_onFiredPlayer
*
* Public: No
*/
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile);
if ((!GVAR(running)) || {_weapon == "throw"} || {_weapon == "put"}) exitWith {};
private _visibleFireCoef = 1;
if (_unit == ace_player) then {
private _silencer = (_unit weaponAccessories _weapon) select 0;
if (_silencer != "") then {
_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
TRACE_1("muzzle attachement",_visibleFireCoef);
};
};
private _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
private _isTracer = call {
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
private _indexShot = (_unit ammo _weapon) + 1;
private _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
if (_indexShot <= _lastRoundsTracer) exitWith {true};
private _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
if (_tracersEvery == 0) exitWith {false};
(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
};
TRACE_3("",_ammo,_visibleFire,_isTracer);
if ( _isTracer) then {
_visibleFire = _visibleFire + 2;
};
_visibleFire = _visibleFireCoef * _visibleFire;
if (_ammo isKindOf "BulletBase") then {
_visibleFire = _visibleFire min 5; // Prevent every shot from triggering with HMG
};
TRACE_1("final", _visibleFire);
if (_visibleFire <= 1.5) exitWith {};
if ((random (linearConversion [1, 4, GVAR(nvgGeneration), 10, 20])) > _visibleFire) exitWith {};
GVAR(ppEffectCCMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237];
GVAR(ppEffectCCMuzzleFlash) ppEffectEnable true;
GVAR(ppEffectCCMuzzleFlash) ppEffectForceInNVG true;
GVAR(ppEffectCCMuzzleFlash) ppEffectAdjust [1, 1, -1, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectCCMuzzleFlash) ppEffectCommit 0;
GVAR(ppEffectCCMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectCCMuzzleFlash) ppEffectCommit 0.07;