mirror of
https://github.com/acemod/ACE3.git
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67 lines
2.5 KiB
Plaintext
67 lines
2.5 KiB
Plaintext
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/*
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* Author: commy2, Dslyecxi, PabstMirror
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* Change the blending when the player fires. Called from the unified fired EH only for the local player and his vehicle.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_nightvision_fnc_onFiredPlayer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile);
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if ((!GVAR(running)) || {_weapon == "throw"} || {_weapon == "put"}) exitWith {};
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private _visibleFireCoef = 1;
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if (_unit == ace_player) then {
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private _silencer = (_unit weaponAccessories _weapon) select 0;
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if (_silencer != "") then {
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_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
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TRACE_1("muzzle attachement",_visibleFireCoef);
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};
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};
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private _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
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private _isTracer = call {
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
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private _indexShot = (_unit ammo _weapon) + 1;
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private _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
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if (_indexShot <= _lastRoundsTracer) exitWith {true};
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private _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
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if (_tracersEvery == 0) exitWith {false};
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(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
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};
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TRACE_3("",_ammo,_visibleFire,_isTracer);
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if ( _isTracer) then {
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_visibleFire = _visibleFire + 2;
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};
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_visibleFire = _visibleFireCoef * _visibleFire;
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if (_ammo isKindOf "BulletBase") then {
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_visibleFire = _visibleFire min 5; // Prevent every shot from triggering with HMG
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};
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TRACE_1("final", _visibleFire);
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if (_visibleFire <= 1.5) exitWith {};
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if ((random (linearConversion [1, 4, GVAR(nvgGeneration), 10, 20])) > _visibleFire) exitWith {};
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GVAR(ppEffectCCMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237];
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GVAR(ppEffectCCMuzzleFlash) ppEffectEnable true;
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GVAR(ppEffectCCMuzzleFlash) ppEffectForceInNVG true;
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GVAR(ppEffectCCMuzzleFlash) ppEffectAdjust [1, 1, -1, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectCCMuzzleFlash) ppEffectCommit 0;
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GVAR(ppEffectCCMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectCCMuzzleFlash) ppEffectCommit 0.07;
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