2015-03-10 16:18:21 +00:00
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/*
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* Author: commy2
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2015-09-26 18:29:08 +00:00
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* Someone opened your backpack. Play sound and camshake. Execute locally.
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2015-03-10 16:18:21 +00:00
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*
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2015-09-26 18:29:08 +00:00
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* Arguments:
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2017-06-08 13:31:51 +00:00
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* 0: Who accessed your inventory? <Object>
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* 1: Unit that wields the backpack <Object>
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* 2: The backpack object <Object>
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2015-08-04 23:12:55 +00:00
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*
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2015-09-26 18:29:08 +00:00
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* Return Value:
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* None
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob, kevin, backpack] call ace_backpacks_fnc_backpackOpened
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*
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2015-09-26 18:29:08 +00:00
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* Public: No
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2015-03-10 16:18:21 +00:00
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*/
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#include "script_component.hpp"
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2015-09-26 18:29:08 +00:00
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2015-08-04 23:12:55 +00:00
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params ["_target", "_backpack"];
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2015-03-10 16:18:21 +00:00
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// do cam shake if the target is the player
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2016-01-06 21:42:02 +00:00
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if (_target call EFUNC(common,isPlayer)) then {
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2015-03-10 16:18:21 +00:00
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addCamShake [4, 0.5, 5];
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};
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2015-09-26 18:29:08 +00:00
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// play a zipper sound effect
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2016-01-06 21:42:02 +00:00
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private _sounds = [
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2015-08-13 19:57:58 +00:00
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QUOTE(PATHTO_R(sounds\zip_in.wav)),
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QUOTE(PATHTO_R(sounds\zip_out.wav))
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2015-03-10 16:18:21 +00:00
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];
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2016-01-06 21:42:02 +00:00
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private _position = AGLToASL (_target modelToWorldVisual (_target selectionPosition "Spine3"));
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2015-03-10 16:18:21 +00:00
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playSound3D [
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2015-11-29 15:33:25 +00:00
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selectRandom _sounds,
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2015-03-10 16:18:21 +00:00
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objNull,
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false,
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_position,
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1,
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1,
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50
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];
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